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- MeshMan
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- MeshMan allows you to do some operations on an object's mesh. MeshMan will
- create a Synthetic, or Fast Synthetic object. See ^Object Types^500.
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- Mesh Density
- Remain - no change to the number of polygons.
- Simplify - reduces number of polygons.
- Quad - increases number of polygons.
- Paint Adaptive - uses object's paint information to "Quad" object on
- white areas, "Simplify" object on black areas, and "Remain"
- object's mesh on areas painted gray.
- Protect Edges - prevents "simplify" from removing polygons near edges.
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- Join Vertices - knits together the vertices of the object.
- Correct Normals - use if parts of the object are incorrectly shaded.
- Invert Normals - use if whole object is incorrectly shaded.
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- Rotate - simply applies a rotation to the object.
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