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<doc> <assembly> <name>Microsoft.DirectX.AudioVideoPlayback</name> </assembly> <members> <member name="T:Microsoft.DirectX.AudioVideoPlayback.Audio"> <summary>The <see cref="T:Microsoft.DirectX.AudioVideoPlayback.Audio" /> class plays audio files, or controls the audio settings for a <see cref="T:Microsoft.DirectX.AudioVideoPlayback.Video" /> object. This class is primarily designed for very simple playback scenarios.</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Audio.Disposing"> <summary>Adds an event handler to listen to the Disposing event on the object.</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Audio.Ending"> <summary>Occurs when the file is ending</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Audio.Pausing"> <summary>Occurs when the file is pausing</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Audio.Starting"> <summary>Occurs when the file is starting</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Audio.Stopping"> <summary>Occurs when the file is stopping</summary> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.#ctor(System.String)"> <summary>Initializes a new instance of the object and opens an audio file for playback, but does not start playback.</summary> <param name="fileName">Specifies the name of the file.</param> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.#ctor(System.String,System.Boolean)"> <summary>Initializes a new instance of the object and opens an audio file for playback, and optionally starts playback.</summary> <param name="fileName">Specifies the name of the file.</param> <param name="autoRun">A Boolean value: use <b>true</b> to automatically start playback, or <b>false</b> to open the file but not play it.</param> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.Dispose"> <summary>Immediately releases the unmanaged resources used by the object.</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.Finalize"> <summary>Forces an object to free resources before the object is destroyed by the Garbage Collector.</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.FromFile(System.String)"> <summary>Load a new audio object from a file</summary> <param name="filename" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.FromFile(System.String,System.Boolean)"> <summary>Load a new audio object from a file</summary> <param name="filename" /> <param name="autorun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.FromUrl(System.String)"> <summary>Load a new audio object from an URL</summary> <param name="address" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.FromUrl(System.String,System.Boolean)"> <summary>Load a new audio object from an URL</summary> <param name="address" /> <param name="autorun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.Open(System.String)"> <summary>Load a new audio object from a file</summary> <param name="fileName" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.Open(System.String,System.Boolean)"> <summary>Load a new audio object from a file</summary> <param name="fileName" /> <param name="autoRun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.OpenUrl(System.String)"> <summary>Load a new audio object from an URL</summary> <param name="address" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.OpenUrl(System.String,System.Boolean)"> <summary>Load a new audio object from an URL</summary> <param name="address" /> <param name="autoRun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.Pause"> <summary>Pause the audio</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.Play"> <summary>Play the audio</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.raise_Disposing(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.raise_Ending(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.raise_Pausing(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.raise_Starting(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.raise_Stopping(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.SeekCurrentPosition(System.Double,Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags)"> <summary>Seek to a position</summary> <param name="time" /> <param name="flags" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.SeekStopPosition(System.Double,Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags)"> <summary>Seek to a position</summary> <param name="time" /> <param name="flags" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.Stop"> <summary>Stop the file</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Audio.StopWhenReady"> <summary>Stop the file when ready</summary> <returns /> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.Balance"> <summary>Modify the audio's balance</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.CurrentPosition"> <summary>Get or set the current position</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.Disposed"> <summary>Retrieves a value that is true if the object is disposed; otherwise the value is false.</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.Duration"> <summary>The audio's duration</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.Paused"> <summary>Paused state of the object</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.Playing"> <summary>Playing state of the object</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.SeekingCaps"> <summary>Seeking capabilities of the object</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.State"> <summary>State of the object</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.Stopped"> <summary>Stopped state of the object</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.StopPosition"> <summary>Stopped position</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Audio.Volume"> <summary>Volume of the audio stream</summary> </member> <member name="T:Microsoft.DirectX.AudioVideoPlayback.TextureRenderEventArgs"> <summary /> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.TextureRenderEventArgs.Texture"> <summary /> </member> <member name="T:Microsoft.DirectX.AudioVideoPlayback.Video"> <summary>Use the Video class to play video files, including those that contain audio.</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Video.Disposing"> <summary>Adds an event handler to listen to the Disposing event on the object.</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Video.Ending"> <summary>Occurs when the file is ending</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Video.Pausing"> <summary>Occurs when the file is pausing</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Video.Starting"> <summary>Occurs when the file is starting</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Video.Stopping"> <summary>Occurs when the file is stopping</summary> </member> <member name="E:Microsoft.DirectX.AudioVideoPlayback.Video.TextureReadyToRender"> <summary /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.#ctor(System.String)"> <summary>Initializes a new instance of the object.</summary> <param name="fileName" /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.#ctor(System.String,System.Boolean)"> <summary>Initializes a new instance of the object.</summary> <param name="fileName" /> <param name="autoRun" /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.Dispose"> <summary>Immediately releases the unmanaged resources used by the object.</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.Finalize"> <summary>Forces an object to free resources before the object is destroyed by the Garbage Collector.</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.FromFile(System.String)"> <summary>Load a new video object from a file</summary> <param name="filename" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.FromFile(System.String,System.Boolean)"> <summary>Load a new video object from a file</summary> <param name="filename" /> <param name="autorun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.FromUrl(System.String)"> <summary>Load a new video object from an URL</summary> <param name="address" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.FromUrl(System.String,System.Boolean)"> <summary>Load a new video object from an URL</summary> <param name="address" /> <param name="autorun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.HideCursor"> <summary>Hide the cursor when viewing movie</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.Open(System.String)"> <summary>Load a new video object from a file</summary> <param name="fileName" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.Open(System.String,System.Boolean)"> <summary>Load a new video object from a file</summary> <param name="fileName" /> <param name="autoRun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.OpenUrl(System.String)"> <summary>Load a new video object from an URL</summary> <param name="address" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.OpenUrl(System.String,System.Boolean)"> <summary>Load a new video object from an URL</summary> <param name="address" /> <param name="autoRun" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.Pause"> <summary>Pause the video</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.Play"> <summary>Play the video</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.raise_Disposing(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.raise_Ending(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.raise_Pausing(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.raise_Starting(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.raise_Stopping(System.Object,System.EventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.raise_TextureReadyToRender(System.Object,Microsoft.DirectX.AudioVideoPlayback.TextureRenderEventArgs)"> <summary /> <param name="i1" /> <param name="i2" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.RenderToTexture(Microsoft.DirectX.Direct3D.Device)"> <summary /> <param name="graphicsDevice" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.SeekCurrentPosition(System.Double,Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags)"> <summary>Seek to a position</summary> <param name="time" /> <param name="flags" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.SeekStopPosition(System.Double,Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags)"> <summary>Seek to a position</summary> <param name="time" /> <param name="flags" /> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.ShowCursor"> <summary>Show the cursor while playing video</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.Stop"> <summary>Stop the video</summary> <returns /> </member> <member name="M:Microsoft.DirectX.AudioVideoPlayback.Video.StopWhenReady"> <summary>Stop the video when ready</summary> <returns /> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Audio"> <summary>The audio object this video is using</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.AverageTimePerFrame"> <summary>Average time per frame</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Caption"> <summary>Caption of the default video window</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.CurrentPosition"> <summary>Current position of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.DefaultSize"> <summary>Default size of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Disposed"> <summary>true if the object is disposed; otherwise, false</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Duration"> <summary>Duration of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Fullscreen"> <summary>Fullscreen mode of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.IsCursorHidden"> <summary>Cursor status for the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.MaximumIdealSize"> <summary>Maximum ideal size of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.MinimumIdealSize"> <summary>Minimum ideal size of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Owner"> <summary>Parent window of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Paused"> <summary>Paused state of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Playing"> <summary>Playing state of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.SeekingCaps"> <summary>Seeking capabilities of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Size"> <summary>Size of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.State"> <summary>State of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.Stopped"> <summary>Stopped state of the video</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.Video.StopPosition"> <summary>Stop position of the video</summary> </member> <member name="T:Microsoft.DirectX.AudioVideoPlayback.TextureRenderEventHandler"> <summary /> <param name="sender" /> <param name="e" /> </member> <member name="T:Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags"> <summary>Define the type of seek</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags.NoFlush"> <summary>Do not flush</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags.SeekToKeyFrame"> <summary>Seek to the nearest key frame. This might be faster, but less accurate.</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags.IncrementalPositioning"> <summary>The stop position is relative to the current position.</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags.RelativePositioning"> <summary>The specified position is relative to the previous value.</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.SeekPositionFlags.AbsolutePositioning"> <summary>The specified position is absolute.</summary> </member> <member name="T:Microsoft.DirectX.AudioVideoPlayback.StateFlags"> <summary>Describing object state</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.StateFlags.Running"> <summary>Object is running</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.StateFlags.Paused"> <summary>Object is paused</summary> </member> <member name="F:Microsoft.DirectX.AudioVideoPlayback.StateFlags.Stopped"> <summary>Object is stopped</summary> </member> <member name="T:Microsoft.DirectX.AudioVideoPlayback.SeekingCaps"> <summary>Specifies the seeking capabilities of a media stream.</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.SeekingCaps.CanGetCurrentPosition"> <summary>The stream can report its current position</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.SeekingCaps.CanGetDuration"> <summary>The stream can report its duration.</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.SeekingCaps.CanGetStopPosition"> <summary>The stream can report its stop position.</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.SeekingCaps.CanSeekAbsolute"> <summary>The stream can seek to an absolute position.</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.SeekingCaps.CanSeekBackwards"> <summary>The stream can seek backward.</summary> </member> <member name="P:Microsoft.DirectX.AudioVideoPlayback.SeekingCaps.CanSeekForwards"> <summary>The stream can seek forward.</summary> </member> </members> </doc>