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- on exitFrame me
- global whichLevel, levelTime, playerScore, totalValidTargets, throwState
- whichLevel = whichLevel + 1
- member("Level Number").text = "L" & string(whichLevel)
- member("Level Score").text = "0"
- levelTime = [1, 0, 0]
- playerScore = [0, 0, 0]
- totalValidTargets = 0
- throwState = 0
- end
-