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- on exitFrame me
- randPoint = point(random(20) - 10, random(20) - 10)
- moveClouds()
- moveDrops()
- set the loc of sprite 131 to point(290, 420) + point((the mouseH - 290) / 3, (the mouseV - 100) / 12)
- go(the frame)
- end
-
- on mouseDown
- repeat with whichDrop = 1 to 10
- addDrop(the mouseLoc + point(0, 50), -30, 0 - (random(175) / 10.0))
- end repeat
- end
-