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- global gPlayer
-
- on enterFrame
- gPlayer.update()
- t_Update(gPlayer.pLocation)
- e_Update(gPlayer.pLocation)
- pickup_Update(gPlayer.pLocation)
- p_Update()
- gfx_Update(gPlayer.pLocation)
- updateRanking()
- updateTimer()
- sendSprite(110, #update)
- if gPlayer.pDamage > 60.0 then
- sprite(414).visible = 1
- end if
- end
-
- on exitFrame me
- go(the frame)
- end
-
- on mouseUp
- end
-