/ 100 Plus Great Games 2
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Comma Seperated Value File | 2002-01-31 | 10.8 KB | 330 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | script | (0, 0) | ||
2 | 2 | script | Graphics Handlers | (0, 0) | |
3 | 3 | script | (0, 0) | ||
4 | 4 | script | (0, 0) | ||
5 | 5 | script | Game Constants | (0, 0) | |
6 | 6 | script | Game Data Handlers | (0, 0) | |
7 | 7 | script | Player handlers | (0, 0) | |
8 | 8 | script | Shared Scripts | (0, 0) | |
9 | 9 | script | Monster handlers | (0, 0) | |
10 | 10 | script | Pickup Handlers | (0, 0) | |
11 | 11 | script | (0, 0) | ||
12 | 12 | script | (0, 0) | ||
13 | 13 | bitmap | Editor BG | (0, 0) | |
14 | 14 | bitmap | Player Orb | (17, 34) | |
15 | 15 | script | (0, 0) | ||
16 | 16 | font | Vipnagorgialla * | (3, 3) | |
17 | 17 | script | Shared Scripts | (0, 0) | |
18 | 18 | bitmap | iron Block | (25, 25) | |
19 | 19 | bitmap | (0, 0) | ||
20 | 20 | script | Graphics Handlers | (0, 0) | |
21 | 21 | bitmap | Thin Platform | (25, 25) | |
22 | 22 | bitmap | (25, 25) | ||
23 | 23 | bitmap | Fish BG 1 | (0, 150) | |
24 | 24 | bitmap | Fish BG 2 | (0, 150) | |
25 | 25 | bitmap | Fish BG 3 | (0, 149) | |
26 | 26 | bitmap | Fish BG 4 | (0, 149) | |
27 | 27 | bitmap | Fish BG 5 | (0, 149) | |
28 | 28 | bitmap | Fish BG 6 | (0, 149) | |
29 | 29 | script | (0, 0) | ||
30 | 30 | bitmap | BG nightsky | (0, 289) | |
31 | 31 | text | (0, 0) | ||
32 | 32 | bitmap | Sign 1 | (24, 25) | |
33 | 33 | bitmap | Sign 2 | (24, 25) | |
34 | 34 | bitmap | Metal Grating | (10, 25) | |
35 | 35 | bitmap | Void Block | (25, 25) | |
36 | 36 | script | (0, 0) | ||
37 | 37 | bitmap | Purple Block | (25, 25) | |
38 | 38 | bitmap | stonebox | (25, 25) | |
39 | 39 | bitmap | Purple Block | (25, 25) | |
40 | 40 | bitmap | Lower sticks | (23, 25) | |
41 | 41 | bitmap | Upper sticks | (23, 25) | |
42 | 42 | bitmap | left sticks | (25, 23) | |
43 | 43 | bitmap | Right sticks | (25, 23) | |
44 | 44 | script | (0, 0) | ||
45 | 45 | bitmap | Iron Floor Left | (25, 25) | |
46 | 46 | bitmap | Iron Floor Center | (25, 25) | |
47 | 47 | bitmap | Iron Floor Right | (25, 25) | |
48 | 48 | bitmap | BG SunSky | (0, 290) | |
49 | 49 | script | (0, 0) | ||
50 | 50 | bitmap | teeth pit 1 | (25, 24) | |
51 | 51 | bitmap | teeth pit 2 | (25, 24) | |
52 | 52 | bitmap | teeth pit 3 | (25, 24) | |
53 | 53 | bitmap | teeth pit 4 | (25, 24) | |
54 | 54 | bitmap | bluestone | (25, 25) | |
55 | 55 | bitmap | greenstone | (25, 25) | |
56 | 56 | bitmap | yellowstone | (25, 25) | |
57 | 57 | bitmap | redstone | (25, 25) | |
58 | 58 | bitmap | purplestone | (25, 25) | |
59 | 59 | bitmap | Lock Empty | (25, 25) | |
60 | 60 | bitmap | Door Arch | (25, 25) | |
61 | 61 | bitmap | Door Body | (25, 25) | |
62 | 62 | bitmap | scoreboard | (50, 55) | |
63 | 63 | font | Radio Stars * | (3, 3) | |
64 | 64 | bitmap | Lock Empty | (25, 25) | |
65 | 65 | bitmap | Level Key | (22, 9) | |
66 | 66 | bitmap | Vertical Shafts | (19, 25) | |
67 | 67 | bitmap | Horizontal Shafts | (25, 19) | |
68 | 68 | bitmap | door_closed | (25, 50) | |
69 | 69 | bitmap | door_open | (25, 50) | |
70 | 71 | text | Tile Coordinates | (0, 0) | |
71 | 72 | script | (0, 0) | ||
72 | 73 | text | (0, 0) | ||
73 | 74 | text | (0, 0) | ||
74 | 75 | bitmap | Door Arch | (25, 25) | |
75 | 76 | bitmap | Door Body | (25, 25) | |
76 | 77 | bitmap | Happy Coin 1 | (17, 17) | |
77 | 78 | bitmap | Happy Coin 2 | (12, 17) | |
78 | 79 | bitmap | Happy Coin 3 | (8, 17) | |
79 | 80 | bitmap | Happy Coin 4 | (3, 17) | |
80 | 81 | bitmap | Happy Coin 5 | (1, 17) | |
81 | 82 | bitmap | Happy Coin 6 | (3, 17) | |
82 | 83 | bitmap | Happy Coin 7 | (8, 17) | |
83 | 84 | bitmap | Happy Coin 8 | (12, 17) | |
84 | 85 | bitmap | Silver Coin 1 | (17, 17) | |
85 | 86 | bitmap | Silver Coin 2 | (12, 17) | |
86 | 87 | bitmap | Silver Coin 3 | (8, 17) | |
87 | 88 | bitmap | Silver Coin 4 | (3, 17) | |
88 | 89 | bitmap | Silver Coin 5 | (1, 17) | |
89 | 90 | bitmap | Silver Coin 6 | (3, 17) | |
90 | 91 | bitmap | Silver Coin 7 | (8, 17) | |
91 | 92 | bitmap | Silver Coin 8 | (12, 17) | |
92 | 93 | bitmap | Bone A | (4, 12) | |
93 | 94 | bitmap | Bone B | (4, 11) | |
94 | 95 | bitmap | Bone C | (3, 11) | |
95 | 96 | bitmap | Bone D | (4, 11) | |
96 | 97 | bitmap | skull | (16, 15) | |
97 | 99 | bitmap | Sign 1 | (24, 25) | |
98 | 100 | bitmap | Sign 2 | (24, 25) | |
99 | 101 | bitmap | Sign 3 | (24, 25) | |
100 | 102 | bitmap | Sign 4 | (24, 25) | |
101 | 103 | bitmap | Sign 5 | (24, 25) | |
102 | 104 | bitmap | Sign 6 | (24, 25) | |
103 | 105 | bitmap | Sign 7 | (24, 25) | |
104 | 106 | bitmap | Sign 8 | (24, 25) | |
105 | 111 | bitmap | mud 1 | (25, 17) | |
106 | 112 | bitmap | mud 2 | (25, 17) | |
107 | 113 | bitmap | teeth 1 | (24, 24) | |
108 | 114 | bitmap | teeth 2 | (24, 21) | |
109 | 115 | bitmap | Spinning eye | (23, 93) | |
110 | 116 | bitmap | Rolling Eye | (23, 23) | |
111 | 117 | bitmap | devil_1 | (25, 43) | |
112 | 118 | bitmap | devil_2 | (25, 43) | |
113 | 119 | bitmap | devil_3 | (26, 43) | |
114 | 120 | bitmap | Trampoline | (24, 24) | |
115 | 121 | bitmap | newtiny1 | (16, 24) | |
116 | 122 | bitmap | newtiny2 | (16, 24) | |
117 | 123 | bitmap | newtiny3 | (21, 24) | |
118 | 127 | bitmap | Blast 1 | (8, 8) | |
119 | 128 | bitmap | Blast 2 | (13, 16) | |
120 | 129 | bitmap | Blast 3 | (17, 19) | |
121 | 130 | bitmap | Blast 4 | (23, 26) | |
122 | 131 | bitmap | Blast 5 | (28, 31) | |
123 | 132 | bitmap | Blast 6 | (31, 32) | |
124 | 133 | bitmap | Blast 7 | (33, 34) | |
125 | 134 | bitmap | Blast 8 | (35, 33) | |
126 | 135 | bitmap | Blast 9 | (38, 36) | |
127 | 136 | bitmap | Blast 10 | (39, 38) | |
128 | 137 | bitmap | Blast 11 | (39, 33) | |
129 | 149 | bitmap | TBlast 1 | (4, 4) | |
130 | 150 | bitmap | TBlast 2 | (5, 5) | |
131 | 151 | bitmap | TBlast 3 | (7, 8) | |
132 | 152 | bitmap | TBlast 4 | (8, 8) | |
133 | 153 | bitmap | TBlast 5 | (9, 8) | |
134 | 154 | bitmap | TBlast 6 | (10, 9) | |
135 | 155 | bitmap | TBlast 7 | (10, 8) | |
136 | 156 | bitmap | SBlast 1 | (4, 4) | |
137 | 157 | bitmap | SBlast 2 | (7, 8) | |
138 | 158 | bitmap | SBlast 3 | (9, 10) | |
139 | 159 | bitmap | SBlast 4 | (12, 13) | |
140 | 160 | bitmap | SBlast 5 | (14, 16) | |
141 | 161 | bitmap | SBlast 6 | (16, 16) | |
142 | 162 | bitmap | SBlast 7 | (17, 17) | |
143 | 163 | bitmap | SBlast 8 | (18, 17) | |
144 | 164 | bitmap | SBlast 9 | (19, 18) | |
145 | 165 | bitmap | SBlast 10 | (20, 19) | |
146 | 166 | bitmap | SBlast 11 | (20, 17) | |
147 | 167 | bitmap | Gold Sparkle 1 | (7, 12) | |
148 | 168 | bitmap | Gold Sparkle 2 | (8, 8) | |
149 | 169 | bitmap | Gold Sparkle 3 | (6, 6) | |
150 | 170 | bitmap | Gold Sparkle 4 | (4, 4) | |
151 | 172 | field | Key Display | (0, 0) | |
152 | 175 | bitmap | lavabottom_0 | (25, 25) | |
153 | 176 | bitmap | lavabottom_1 | (25, 25) | |
154 | 177 | bitmap | lavabottom_2 | (25, 25) | |
155 | 178 | bitmap | lavabottom_3 | (25, 25) | |
156 | 179 | bitmap | lavatop_0 | (25, 15) | |
157 | 180 | bitmap | lavatop_1 | (25, 20) | |
158 | 181 | bitmap | lavatop_2 | (25, 21) | |
159 | 182 | bitmap | lavatop_3 | (25, 20) | |
160 | 183 | bitmap | lavabot_0 | (25, 25) | |
161 | 184 | bitmap | lavabot_1 | (25, 25) | |
162 | 185 | bitmap | lavabot_2 | (25, 25) | |
163 | 186 | bitmap | lavabot_3 | (25, 25) | |
164 | 187 | filmLoop | Coin Loop | (17, 17) | |
165 | 188 | bitmap | Level Key | (17, 10) | |
166 | 189 | bitmap | Lives Icon | (17, 10) | |
167 | 190 | text | Coin Display | (0, 0) | |
168 | 191 | text | Key Display | (0, 0) | |
169 | 192 | text | Lives Display | (0, 0) | |
170 | 193 | bitmap | Lives Icon | (25, 16) | |
171 | 194 | bitmap | Health Bulb On | (11, 10) | |
172 | 195 | bitmap | Health Bulb Off | (11, 10) | |
173 | 196 | text | Score Display | (0, 0) | |
174 | 197 | field | Coin Display | (0, 0) | |
175 | 198 | field | Lives Display | (0, 0) | |
176 | 199 | field | Coin Display | (0, 0) | |
177 | 202 | field | FPS Display | (0, 0) | |
178 | 203 | script | (0, 0) | ||
179 | 204 | script | Menu BG | (0, 0) | |
180 | 205 | script | Texture Palette 1 | (0, 0) | |
181 | 206 | script | Texture Palette 2 | (0, 0) | |
182 | 207 | script | Texture Palette 3 | (0, 0) | |
183 | 208 | script | Texture Palette 4 | (0, 0) | |
184 | 209 | script | Texture Palette 5 | (0, 0) | |
185 | 210 | script | Texture Palette 6 | (0, 0) | |
186 | 211 | script | Texture Palette 7 | (0, 0) | |
187 | 212 | script | Texture Palette 8 | (0, 0) | |
188 | 213 | script | Texture Palette 9 | (0, 0) | |
189 | 214 | script | Texture Palette 10 | (0, 0) | |
190 | 215 | text | Level Data 1 | (0, 0) | |
191 | 216 | text | Level Data 2 | (0, 0) | |
192 | 217 | text | Level Data 3 | (0, 0) | |
193 | 218 | text | Level Data 4 | (0, 0) | |
194 | 219 | text | Level Data 5 | (0, 0) | |
195 | 221 | bitmap | (16, 28) | ||
196 | 222 | bitmap | (16, 28) | ||
197 | 223 | bitmap | (0, 0) | ||
198 | 224 | bitmap | (15, 7) | ||
199 | 225 | bitmap | (0, 289) | ||
200 | 227 | bitmap | (24, 10) | ||
201 | 228 | bitmap | (23, 10) | ||
202 | 229 | bitmap | (13, 7) | ||
203 | 230 | bitmap | (11, 7) | ||
204 | 231 | bitmap | (11, 7) | ||
205 | 232 | bitmap | (11, 7) | ||
206 | 237 | text | Level Data 2 | (0, 0) | |
207 | 239 | text | Coin Tally | (0, 0) | |
208 | 240 | text | Final Level Data 1 | (0, 0) | |
209 | 243 | text | Level Data 3 | (0, 0) | |
210 | 246 | bitmap | Power plant | (15, 24) | |
211 | 253 | bitmap | Shroom | (11, 13) | |
212 | 254 | bitmap | Player Normal Dead | (24, 46) | |
213 | 255 | bitmap | Player Normal Idle | (26, 45) | |
214 | 256 | bitmap | Player Normal Walk1 | (24, 43) | |
215 | 257 | bitmap | Player Normal Walk2 | (24, 42) | |
216 | 258 | bitmap | Player Normal Walk3 | (26, 43) | |
217 | 259 | bitmap | Player Normal Walk4 | (24, 42) | |
218 | 260 | bitmap | Player Normal Crouch | (26, -1) | |
219 | 261 | bitmap | Player Normal Jump | (24, 47) | |
220 | 262 | bitmap | Player Normal Fall | (26, 48) | |
221 | 263 | bitmap | Player Normal Climb 1 | (24, 42) | |
222 | 264 | bitmap | Player Normal Climb 2 | (25, 41) | |
223 | 265 | bitmap | Player Normal Cool | (26, 41) | |
224 | 268 | bitmap | Player Super Dead | (24, 45) | |
225 | 269 | bitmap | Player Super Idle | (24, 46) | |
226 | 270 | bitmap | Player Super Walk1 | (24, 45) | |
227 | 271 | bitmap | Player Super Walk2 | (24, 44) | |
228 | 272 | bitmap | Player Super Walk3 | (26, 45) | |
229 | 273 | bitmap | Player Super Walk4 | (24, 45) | |
230 | 274 | bitmap | Player Super Crouch | (26, -1) | |
231 | 275 | bitmap | Player Super Jump | (24, 47) | |
232 | 276 | bitmap | Player Super Fall | (26, 47) | |
233 | 277 | bitmap | Player Super Climb 1 | (24, 43) | |
234 | 278 | bitmap | Player Super Climb 2 | (24, 42) | |
235 | 281 | bitmap | crouch | (26, 25) | |
236 | 282 | bitmap | death | (24, 47) | |
237 | 283 | bitmap | death1 | (24, 46) | |
238 | 284 | bitmap | eye2 | (25, 23) | |
239 | 285 | bitmap | stand_2 | (26, 48) | |
240 | 288 | bitmap | skull | (16, 15) | |
241 | 289 | bitmap | conveyer A1 | (25, 25) | |
242 | 290 | bitmap | conveyer A2 | (25, 25) | |
243 | 291 | bitmap | conveyer A3 | (25, 25) | |
244 | 292 | bitmap | conveyer A4 | (25, 25) | |
245 | 293 | bitmap | Player Normal Crawl 1 | (26, -1) | |
246 | 295 | bitmap | conveyer B1 | (25, 25) | |
247 | 296 | bitmap | conveyer B2 | (25, 25) | |
248 | 297 | bitmap | conveyer B3 | (25, 25) | |
249 | 298 | bitmap | conveyer B4 | (25, 25) | |
250 | 303 | bitmap | bluestone | (25, 25) | |
251 | 304 | bitmap | greenstone | (25, 25) | |
252 | 305 | bitmap | yellowstone | (25, 25) | |
253 | 306 | bitmap | redstone | (25, 25) | |
254 | 307 | bitmap | purplestone | (25, 25) | |
255 | 325 | script | (0, 0) | ||
256 | 326 | script | (0, 0) | ||
257 | 327 | script | (0, 0) | ||
258 | 328 | script | (0, 0) | ||
259 | 331 | script | Restart Game | (0, 0) | |
260 | 332 | script | Continue Game | (0, 0) | |
261 | 333 | script | (0, 0) | ||
262 | 334 | text | (0, 0) | ||
263 | 335 | text | (0, 0) | ||
264 | 336 | text | (0, 0) | ||
265 | 337 | bitmap | (0, 0) | ||
266 | 338 | text | (0, 0) | ||
267 | 339 | text | (0, 0) | ||
268 | 340 | text | Life Award Tally | (0, 0) | |
269 | 341 | text | Total Score Tally | (0, 0) | |
270 | 342 | text | Life Bonus Tally | (0, 0) | |
271 | 344 | sound | level_complete | (0, 0) | |
272 | 345 | sound | continuerestart | (0, 0) | |
273 | 346 | sound | lose | (0, 0) | |
274 | 347 | sound | reset | (0, 0) | |
275 | 348 | sound | win | (0, 0) | |
276 | 353 | text | (0, 0) | ||
277 | 354 | text | Boss Bonus Tally | (0, 0) | |
278 | 359 | bitmap | continueNorm | (113, 16) | |
279 | 360 | bitmap | continueOver | (113, 16) | |
280 | 361 | bitmap | Gameover | (219, 159) | |
281 | 362 | bitmap | LevelComplete | (219, 159) | |
282 | 363 | bitmap | RestartNorm | (113, 16) | |
283 | 364 | bitmap | restartOver | (113, 16) | |
284 | 366 | bitmap | bigstone | (0, 144) | |
285 | 368 | bitmap | rat1 | (23, 12) | |
286 | 369 | bitmap | rat2 | (23, 11) | |
287 | 370 | bitmap | rat3 | (23, 12) | |
288 | 377 | bitmap | fallingrat1 | (15, 24) | |
289 | 378 | bitmap | fallingrat2 | (15, 24) | |
290 | 379 | bitmap | foothead1 | (25, 43) | |
291 | 380 | bitmap | foothead2 | (21, 43) | |
292 | 381 | bitmap | foothead3 | (26, 43) | |
293 | 382 | bitmap | Lightning1 | (16, 16) | |
294 | 383 | bitmap | Lightning2 | (16, 16) | |
295 | 384 | bitmap | foot_eye1 | (29, 27) | |
296 | 385 | bitmap | foot_eye2 | (29, 22) | |
297 | 386 | bitmap | Angrycloud1 | (47, 25) | |
298 | 387 | bitmap | Angrycloud2 | (47, 25) | |
299 | 388 | bitmap | cloud1 | (47, 25) | |
300 | 389 | bitmap | cloud2 | (47, 25) | |
301 | 393 | bitmap | (185, 60) | ||
302 | 394 | bitmap | (85, 25) | ||
303 | 400 | bitmap | Fish Boss Normal | (160, 90) | |
304 | 401 | bitmap | Fish Boss Burp | (160, 90) | |
305 | 402 | bitmap | Giant Fin Hurt | (53, 116) | |
306 | 403 | bitmap | Giant Fin | (53, 116) | |
307 | 407 | bitmap | player Foot | (1, 1) | |
308 | 408 | bitmap | Player Body | (1, 1) | |
309 | 415 | bitmap | Fish Eye | (6, 6) | |
310 | 422 | bitmap | bigbubble1 | (140, 79) | |
311 | 423 | bitmap | bigbubble2 | (140, 79) | |
312 | 424 | bitmap | bubble 1 | (7, 7) | |
313 | 425 | bitmap | bubble2 | (6, 7) | |
314 | 426 | bitmap | bubble3 | (8, 7) | |
315 | 428 | bitmap | Boss Casing | (0, 0) | |
316 | 435 | bitmap | Angry Flash 1 | (360, 360) | |
317 | 436 | bitmap | Angry Flash 2 | (268, 268) | |
318 | 437 | bitmap | Angry Flash 3 | (200, 200) | |
319 | 438 | bitmap | Angry Flash 4 | (148, 148) | |
320 | 449 | sound | gain heart SFX | (0, 0) | |
321 | 450 | sound | get smiley face SFX | (0, 0) | |
322 | 451 | sound | jump on enemy SFX | (0, 0) | |
323 | 452 | sound | jump SFX | (0, 0) | |
324 | 453 | sound | lose heart SFX | (0, 0) | |
325 | 454 | sound | t-roy dies SFX | (0, 0) | |
326 | 455 | sound | Break Block SFX | (0, 0) | |
327 | 463 | sound | Small Bomb SFX | (0, 0) | |
328 | 464 | sound | Boss Hit SFX | (0, 0) | |
329 | 465 | sound | Boss DeadSFX | (0, 0) |