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- on exitFrame me
- global levelScore, totalScore, playerData, playerInventory, playerScore
- bossBonus = 500 + levelScore
- playerScore = playerScore + bossBonus
- member("Total Score Tally").text = string(playerScore)
- member("Boss Bonus Tally").text = string(bossBonus)
- repeat with whichDisp = 480 to 500
- sprite(whichDisp).locZ = 9999
- end repeat
- playSound("Win", 1)
- end
-