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- on exitFrame me
- global playerlevel, playerInventory, playerScore, levelScore, updateTextFields, superPowers, bossHealth
- playerlevel = 0
- playerInventory = [0, 0, 2]
- playerScore = 0
- levelScore = 0
- updateTextFields = 1
- initializeBackground()
- sprite(18).locZ = -10
- sprite(19).locZ = -10
- superPowers = 0
- bossHealth = 100
- sprite(23).visible = 0
- sprite(24).visible = 0
- sprite(25).visible = 0
- sprite(26).visible = 0
- end
-