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- on exitFrame me
- global playerViewpoint, anchorViewPoint, playerLocData, playerSO, animDelay, animNumber
- animNumber = animNumber + 1
- movePlayer()
- randomValue = point(playerLocData[3][1], playerLocData[3][2])
- addparticle(randomValue, 0, 5, the member of sprite playerSO, sprite(playerSO).flipH)
- moveParticles()
- repositionTerrain()
- redrawTerrainPics()
- moveSpeed = findDistance(playerViewpoint, anchorViewPoint)
- moveAim = findAngle(playerViewpoint, anchorViewPoint)
- locY = 0
- locX = integer(sin(moveAim * PI / 180) * (moveSpeed * 0.10000000000000001))
- playerViewpoint = playerViewpoint + point(locX, locY)
- go(the frame)
- end
-