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- property spriteNum
- global gColumn, gGameBoard, gRow, temp
-
- on mouseDown me
- temp = spriteNum - 129
- gColumn = temp mod 13
- if gColumn = 0 then
- gColumn = 13
- end if
- gRow = ((temp - gColumn) / 13) + 1
- if (gGameBoard[gRow][gColumn] <> 99) and (gGameBoard[gRow][gColumn] <> 0) then
- sendSprite(gGameBoard[gRow][gColumn], #mouseUp)
- end if
- end
-