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- on exitFrame me
- global blasterData, gatewayData, totalScore, playerScore, playerData, warningLevels, warningSwitch, warningDelay
- initializeTerrain()
- initializeMap()
- initializeEnemies()
- initializeplayer()
- initializeBulletStreaks()
- init_ParticleConstants()
- init_Particles()
- blasterData = [0, point(0, 0), point(0, 0), 0, 0]
- gatewayData = [0, 0]
- member("Score Display").text = string(totalScore + playerScore)
- set the width of sprite 506 to integer(playerData[4] / 100.0 * 152)
- warningLevels = [50, 25, 15, 10, 5]
- warningSwitch = [0, 0, 0, 0, 0]
- warningDelay = 0
- sprite(2).visible = 0
- sprite(2).locZ = 999
- repeat with wX = 1 to 8
- wSprite = wX + 520
- sprite(wSprite).visible = 0
- end repeat
- go(10)
- end
-