/ 100 Plus Great Games 2
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Comma Seperated Value File | 2002-01-25 | 4.7 KB | 145 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | script | EnemyDestroyer | (0, 0) | |
2 | 2 | script | main loop | (0, 0) | |
3 | 3 | script | propeller | (0, 0) | |
4 | 4 | script | cloud1 | (0, 0) | |
5 | 5 | script | cloud2 | (0, 0) | |
6 | 6 | script | cloud3 | (0, 0) | |
7 | 7 | script | cloud4 | (0, 0) | |
8 | 8 | bitmap | (0, 0) | ||
9 | 9 | cursor | crossHair | (16, 16) | |
10 | 10 | bitmap | aim | (8, 8) | |
11 | 11 | script | gameOver button | (0, 0) | |
12 | 12 | bitmap | cloud01b | (19, 34) | |
13 | 13 | bitmap | cloud02b | (25, 33) | |
14 | 14 | bitmap | cloud03b | (15, 30) | |
15 | 15 | bitmap | cloud04b | (24, 29) | |
16 | 16 | script | Ammo Crate | (0, 0) | |
17 | 17 | animGif | Amo_Refill_Animated | (30, 27) | |
18 | 18 | script | (0, 0) | ||
19 | 19 | bitmap | wave4 | (8, 138) | |
20 | 20 | bitmap | water_tiny3 | (78, 136) | |
21 | 21 | script | Ship Carrier | (0, 0) | |
22 | 22 | bitmap | (0, 0) | ||
23 | 23 | bitmap | overlay3 | (155, 290) | |
24 | 24 | bitmap | splash_tiny2 | (2, 7) | |
25 | 25 | bitmap | spark2 | (18, 4) | |
26 | 26 | script | light | (0, 0) | |
27 | 28 | script | drawDepthField | (0, 0) | |
28 | 29 | bitmap | below0000 | (250, 87) | |
29 | 30 | bitmap | below0001 | (250, 87) | |
30 | 31 | bitmap | below0002 | (250, 87) | |
31 | 32 | bitmap | below0003 | (250, 87) | |
32 | 33 | bitmap | below0004 | (250, 87) | |
33 | 34 | bitmap | below0005 | (250, 87) | |
34 | 35 | bitmap | below0006 | (250, 87) | |
35 | 36 | bitmap | below0007 | (250, 87) | |
36 | 37 | bitmap | below0008 | (250, 87) | |
37 | 38 | bitmap | below0009 | (250, 87) | |
38 | 39 | bitmap | below0010 | (250, 87) | |
39 | 41 | bitmap | Shot_Fire1 | (37, 37) | |
40 | 42 | bitmap | Shot_Fire2 | (37, 37) | |
41 | 43 | bitmap | Shot_Fire3 | (37, 37) | |
42 | 44 | bitmap | Shot_Fire4 | (37, 37) | |
43 | 45 | bitmap | Shot_Fire5 | (37, 37) | |
44 | 46 | sound | 30_CAL | (0, 0) | |
45 | 47 | sound | engine | (0, 0) | |
46 | 48 | sound | 30_CAL_shortened | (0, 0) | |
47 | 49 | sound | 30_CAL_shortened2 | (0, 0) | |
48 | 50 | sound | 30CLMGS2_short | (0, 0) | |
49 | 51 | sound | 3INCHGUN | (0, 0) | |
50 | 52 | sound | 88MMTG2 | (0, 0) | |
51 | 53 | sound | 90MMTG | (0, 0) | |
52 | 55 | sound | wind | (0, 0) | |
53 | 56 | sound | ricochet_1 | (0, 0) | |
54 | 57 | sound | cockpit_warning_2_short | (0, 0) | |
55 | 58 | sound | crash_boom | (0, 0) | |
56 | 59 | bitmap | Shot2_Fire1 | (37, 37) | |
57 | 60 | bitmap | Shot2_Fire2 | (37, 37) | |
58 | 61 | bitmap | Shot2_Fire3 | (37, 37) | |
59 | 62 | bitmap | Shot2_Fire4 | (37, 37) | |
60 | 63 | bitmap | Shot2_Fire5 | (37, 37) | |
61 | 64 | bitmap | Propellor1 | (75, 72) | |
62 | 65 | bitmap | Propellor2 | (75, 72) | |
63 | 66 | bitmap | Propellor3 | (75, 72) | |
64 | 67 | bitmap | Propellor4 | (75, 72) | |
65 | 68 | bitmap | Propellor5 | (75, 72) | |
66 | 69 | bitmap | Propellor6 | (75, 72) | |
67 | 70 | bitmap | Propellor7 | (75, 72) | |
68 | 71 | bitmap | prop_stall | (99, 115) | |
69 | 73 | bitmap | Explosion01 | (36, 41) | |
70 | 74 | bitmap | Explosion02 | (36, 41) | |
71 | 75 | bitmap | Explosion03 | (36, 41) | |
72 | 76 | bitmap | Explosion04 | (36, 41) | |
73 | 77 | bitmap | Explosion05 | (36, 41) | |
74 | 78 | bitmap | Explosion06 | (36, 41) | |
75 | 79 | bitmap | Explosion07 | (36, 41) | |
76 | 80 | bitmap | Explosion08 | (36, 41) | |
77 | 81 | bitmap | Explosion09 | (36, 41) | |
78 | 82 | bitmap | Explosion10 | (36, 41) | |
79 | 83 | bitmap | Explosion11 | (36, 41) | |
80 | 84 | bitmap | Explosion12 | (36, 41) | |
81 | 85 | bitmap | Explosion13 | (36, 41) | |
82 | 91 | bitmap | carrier00 | (80, 60) | |
83 | 92 | bitmap | carrier01 | (80, 60) | |
84 | 93 | bitmap | carrier02 | (80, 60) | |
85 | 94 | bitmap | carrier03 | (80, 60) | |
86 | 95 | bitmap | carrier04 | (80, 60) | |
87 | 96 | bitmap | carrier05 | (80, 60) | |
88 | 97 | bitmap | carrier06 | (80, 60) | |
89 | 98 | bitmap | carrier07 | (80, 60) | |
90 | 99 | bitmap | carrier08 | (80, 60) | |
91 | 100 | bitmap | Smoke_1 | (100, 100) | |
92 | 101 | bitmap | Smoke_2 | (100, 100) | |
93 | 102 | bitmap | Smoke_3 | (100, 100) | |
94 | 103 | bitmap | Smoke_4 | (100, 100) | |
95 | 104 | bitmap | Smoke_5 | (100, 100) | |
96 | 105 | bitmap | Smoke_6 | (100, 100) | |
97 | 106 | sound | explosion_11b | (0, 0) | |
98 | 107 | sound | propeller_sputter_boom | (0, 0) | |
99 | 109 | bitmap | destroyer0000 | (80, 60) | |
100 | 110 | bitmap | destroyer0001 | (80, 60) | |
101 | 111 | bitmap | destroyer0002 | (80, 60) | |
102 | 112 | bitmap | destroyer0003 | (80, 60) | |
103 | 113 | bitmap | destroyer0004 | (80, 60) | |
104 | 114 | bitmap | destroyer0005 | (80, 60) | |
105 | 115 | bitmap | destroyer0006 | (80, 60) | |
106 | 116 | bitmap | destroyer0007 | (80, 60) | |
107 | 117 | bitmap | destroyer0008 | (80, 60) | |
108 | 118 | bitmap | Ship1_Fire_1 | (80, 60) | |
109 | 119 | bitmap | Ship1_Fire_2 | (80, 60) | |
110 | 120 | bitmap | Ship1_Fire_3 | (80, 60) | |
111 | 121 | bitmap | Ship1_Fire_4 | (80, 60) | |
112 | 122 | bitmap | Ship1_Fire_5 | (80, 60) | |
113 | 123 | bitmap | Ship2_Fire1 | (80, 60) | |
114 | 124 | bitmap | Ship2_Fire2 | (80, 60) | |
115 | 125 | bitmap | Ship2_Fire3 | (80, 60) | |
116 | 126 | bitmap | Ship2_Fire4 | (80, 60) | |
117 | 127 | bitmap | Ship2_Fire5 | (80, 60) | |
118 | 136 | bitmap | Gameover | (219, 159) | |
119 | 137 | bitmap | RestartNorm | (113, 16) | |
120 | 138 | bitmap | restartOver | (113, 16) | |
121 | 139 | font | Radio Stars * | (3, 3) | |
122 | 140 | text | another try | (0, 0) | |
123 | 141 | text | total score text | (0, 0) | |
124 | 142 | text | ammo text | (0, 0) | |
125 | 143 | text | kills text | (0, 0) | |
126 | 144 | text | score text | (0, 0) | |
127 | 145 | bitmap | Ammunition | (61, 21) | |
128 | 146 | bitmap | Damage | (50, 21) | |
129 | 147 | bitmap | Destroyed | (55, 21) | |
130 | 148 | bitmap | Light1 | (50, 37) | |
131 | 149 | bitmap | Light2 | (50, 37) | |
132 | 150 | bitmap | Light3 | (50, 37) | |
133 | 151 | bitmap | Light4 | (50, 37) | |
134 | 152 | bitmap | Light5 | (50, 37) | |
135 | 153 | bitmap | Light6 | (50, 37) | |
136 | 154 | bitmap | Light7 | (50, 37) | |
137 | 155 | bitmap | Light8 | (50, 37) | |
138 | 156 | bitmap | red_bar | (45, 10) | |
139 | 157 | bitmap | base | (290, 10) | |
140 | 163 | sound | ButtonOver | (0, 0) | |
141 | 164 | sound | gameoverSound | (0, 0) | |
142 | 165 | sound | reset | (0, 0) | |
143 | 166 | sound | youwin | (0, 0) | |
144 | 167 | sound | hammer | (0, 0) |