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- property spriteNum, pFrame, pRunOnce
- global gAnimateLight
-
- on beginSprite
- pFrame = 1
- end
-
- on exitFrame me
- if gAnimateLight = 1 then
- pRunOnce = 1
- sprite(spriteNum).member = "Light" & pFrame
- pFrame = pFrame + 1
- if pFrame > 8 then
- pFrame = 1
- end if
- else
- if pRunOnce = 1 then
- if sprite(spriteNum).member.name = "Light3" then
- sprite(spriteNum).member = "Light2"
- else
- if sprite(spriteNum).member.name = "Light4" then
- sprite(spriteNum).member = "Light5"
- else
- if sprite(spriteNum).member.name = "Light5" then
- sprite(spriteNum).member = "Light6"
- end if
- end if
- end if
- pRunOnce = 0
- end if
- end if
- end
-