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- on exitFrame me
- global playerLocData, playerSO, targetSO, bulletSO, maxBullets, enemySO, maxEnemies, fallSpeed, holdingShot, playerLives, playerlevel, playerScore, simultaneousEnemies, enemyArmyleft, winDelay
- playerLocData = [1, 2900, 0, #L]
- playerSO = 11
- targetSO = 9
- bulletSO = 11
- maxBullets = 6
- initializeBullets()
- init_ParticleConstants()
- init_Particles()
- enemySO = 20
- maxEnemies = 12
- fallSpeed = point(25, 10)
- initializeEnemies()
- holdingShot = 0
- simultaneousEnemies = 0
- enemyArmyleft = 0
- case playerlevel of
- 1:
- simultaneousEnemies = 4
- enemyArmyleft = 30
- 2:
- simultaneousEnemies = 6
- enemyArmyleft = 40
- 3:
- simultaneousEnemies = 7
- enemyArmyleft = 50
- 4:
- simultaneousEnemies = 8
- enemyArmyleft = 75
- end case
- member("Lives Display").text = string(playerLives)
- member("Round Display").text = string(playerlevel)
- member("Pearls Display").text = "0"
- member("Score Display").text = string(playerScore)
- winDelay = 30
- end
-