/ 100 Plus Great Games 2
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Comma Seperated Value File | 2002-01-25 | 3.1 KB | 101 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | script | (0, 0) | ||
2 | 2 | script | (0, 0) | ||
3 | 3 | script | (0, 0) | ||
4 | 4 | script | (0, 0) | ||
5 | 5 | script | (0, 0) | ||
6 | 6 | font | Borg9 * | (3, 3) | |
7 | 7 | font | Digital Readout Thick Upr * | (3, 3) | |
8 | 8 | font | Radio Stars * | (3, 3) | |
9 | 9 | script | (0, 0) | ||
10 | 10 | bitmap | Pie Chart | (0, 0) | |
11 | 11 | bitmap | Grey Bulb | (5, 5) | |
12 | 12 | bitmap | Red Bulb | (5, 5) | |
13 | 13 | bitmap | Background Dish | (44, 44) | |
14 | 14 | bitmap | Red Bulb | (6, 6) | |
15 | 15 | bitmap | Grey Bulb | (6, 6) | |
16 | 16 | bitmap | Grey Bulb | (5, 5) | |
17 | 17 | bitmap | Red Bulb | (5, 5) | |
18 | 19 | bitmap | Green Bulb | (5, 5) | |
19 | 27 | bitmap | (0, 0) | ||
20 | 28 | bitmap | screens | (194, 23) | |
21 | 29 | bitmap | screens | (194, 23) | |
22 | 37 | bitmap | (290, 220) | ||
23 | 39 | bitmap | gui.bottom.00 | (290, 220) | |
24 | 55 | text | Timer Display | (0, 0) | |
25 | 56 | text | Level Display | (0, 0) | |
26 | 57 | bitmap | screens | (194, 23) | |
27 | 58 | bitmap | gui.top.00 | (290, 220) | |
28 | 73 | bitmap | Slot 1 | (25, 25) | |
29 | 74 | bitmap | Slot 2 | (25, 25) | |
30 | 75 | bitmap | Slot 3 | (25, 25) | |
31 | 76 | bitmap | Slot 4 | (25, 25) | |
32 | 77 | bitmap | Slot 5 | (25, 25) | |
33 | 78 | bitmap | Slot 6 | (52, 31) | |
34 | 79 | bitmap | Slot 7 | (25, 25) | |
35 | 80 | bitmap | Slot 8 | (25, 25) | |
36 | 81 | bitmap | Slot 9 | (25, 25) | |
37 | 82 | bitmap | Slot 10 | (25, 25) | |
38 | 83 | bitmap | Slot 11 | (25, 25) | |
39 | 84 | bitmap | Slot 12 | (25, 25) | |
40 | 85 | bitmap | Slot 13 | (25, 25) | |
41 | 86 | bitmap | Slot 14 | (25, 25) | |
42 | 87 | bitmap | Slot 15 | (25, 25) | |
43 | 88 | bitmap | Slot 16 | (25, 25) | |
44 | 89 | bitmap | Slot 17 | (25, 25) | |
45 | 90 | bitmap | Slot 18 | (25, 25) | |
46 | 100 | bitmap | Shape 1 | (22, 21) | |
47 | 101 | bitmap | Shape 2 | (22, 21) | |
48 | 102 | bitmap | Shape 3 | (22, 21) | |
49 | 103 | bitmap | Shape 4 | (22, 21) | |
50 | 104 | bitmap | Shape 5 | (22, 21) | |
51 | 105 | bitmap | Shape 6 | (22, 21) | |
52 | 106 | bitmap | Shape 7 | (22, 21) | |
53 | 107 | bitmap | Shape 8 | (22, 21) | |
54 | 108 | bitmap | Shape 9 | (22, 21) | |
55 | 109 | bitmap | Shape 10 | (22, 21) | |
56 | 110 | bitmap | Shape 11 | (22, 21) | |
57 | 111 | bitmap | Shape 12 | (22, 21) | |
58 | 112 | bitmap | Shape 13 | (22, 21) | |
59 | 113 | bitmap | Shape 14 | (22, 21) | |
60 | 114 | bitmap | Shape 15 | (22, 21) | |
61 | 115 | bitmap | Shape 16 | (22, 21) | |
62 | 116 | bitmap | Shape 17 | (22, 21) | |
63 | 117 | bitmap | Shape 18 | (22, 21) | |
64 | 118 | text | Panic Counter | (0, 0) | |
65 | 137 | font | (3, 3) | ||
66 | 147 | text | (0, 0) | ||
67 | 148 | text | (0, 0) | ||
68 | 149 | text | (0, 0) | ||
69 | 151 | script | (0, 0) | ||
70 | 152 | script | (0, 0) | ||
71 | 153 | script | (0, 0) | ||
72 | 154 | script | (0, 0) | ||
73 | 155 | script | Restart Game | (0, 0) | |
74 | 156 | script | Continue Game | (0, 0) | |
75 | 157 | script | (0, 0) | ||
76 | 161 | bitmap | (0, 0) | ||
77 | 165 | bitmap | Gameover-Normal | (112, 16) | |
78 | 166 | bitmap | LevelComplete-Normal | (113, 16) | |
79 | 167 | bitmap | Gameover | (208, 159) | |
80 | 168 | bitmap | LevelComplete | (208, 159) | |
81 | 172 | bitmap | continueNorm | (113, 16) | |
82 | 173 | bitmap | continueOver | (113, 16) | |
83 | 174 | bitmap | Gameover | (219, 159) | |
84 | 175 | bitmap | LevelComplete | (219, 159) | |
85 | 176 | bitmap | RestartNorm | (113, 16) | |
86 | 177 | bitmap | restartOver | (113, 16) | |
87 | 181 | text | (0, 0) | ||
88 | 182 | text | (0, 0) | ||
89 | 183 | text | (0, 0) | ||
90 | 184 | text | Time Bonus Tally | (0, 0) | |
91 | 185 | text | Level Bonus Tally | (0, 0) | |
92 | 186 | text | Total Score Tally | (0, 0) | |
93 | 190 | sound | drop_anywhere | (0, 0) | |
94 | 191 | sound | drop_in_correct_placeholder | (0, 0) | |
95 | 192 | sound | pickup | (0, 0) | |
96 | 199 | sound | level_complete | (0, 0) | |
97 | 200 | sound | continuerestart | (0, 0) | |
98 | 201 | sound | lose | (0, 0) | |
99 | 202 | sound | reset | (0, 0) | |
100 | 203 | sound | win | (0, 0) |