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- on exitFrame me
- global victoryDelay, playerlevel
- maxBulbs = 15
- if victoryDelay < 70 then
- victoryDelay = victoryDelay + 0.20000000000000001
- wSprite = 200 + victoryDelay
- set the member of sprite wSprite to "Green Bulb"
- repeat with wBlender = 1 to 10
- bSprite = wSprite - 10 + wBlender
- if (bSprite > 200) and (bSprite <= 260) then
- bpower = (wBlender * 5) + 40
- set the blend of sprite bSprite to bpower
- end if
- end repeat
- go(the frame)
- else
- if victoryDelay < 200 then
- victoryDelay = victoryDelay + 1
- repeat with wBlink = 1 to 20
- set the blend of sprite (200 + random(60)) to [15, 50, 95][random(2)]
- end repeat
- go(the frame)
- else
- if playerlevel = 3 then
- go(30)
- else
- go(25)
- end if
- end if
- end if
- end
-