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- property spriteNum
- global gSelected, pReset
-
- on mouseUp me
- if the frame > 30 then
- exit
- end if
- if sprite(23).blend = 100 then
- exit
- end if
- puppetSound(1, "bet!!!")
- pReset = 1
- sprite(25).member = "Car_Blue"
- sprite(26).member = "Car_Purp"
- sprite(27).member = "Car_Red"
- sprite(28).member = "Car_Green"
- case spriteNum of
- 15:
- sprite(27).member = member(sprite(27).member).name & "_On"
- gSelected = 27
- 16:
- sprite(28).member = member(sprite(28).member).name & "_On"
- gSelected = 28
- 17:
- sprite(26).member = member(sprite(26).member).name & "_On"
- gSelected = 26
- 18:
- sprite(25).member = member(sprite(25).member).name & "_On"
- gSelected = 25
- end case
- end
-
- on mouseEnter me
- if the frame > 30 then
- exit
- end if
- if sprite(23).blend = 100 then
- exit
- end if
- sprite(25).member = "Car_Blue"
- sprite(26).member = "Car_Purp"
- sprite(27).member = "Car_Red"
- sprite(28).member = "Car_Green"
- sprite(44).blend = 0
- sprite(45).blend = 0
- sprite(46).blend = 0
- sprite(47).blend = 0
- case spriteNum of
- 15:
- if gSelected = 27 then
- sprite(27).member = member(sprite(27).member).name & "_On"
- else
- sprite(27).member = member(sprite(27).member).name & "_On"
- if not gSelected = 0 then
- sprite(gSelected).member = member(sprite(gSelected).member).name & "_On"
- end if
- end if
- sprite(27 + 19).blend = 100
- 16:
- if gSelected = 28 then
- sprite(28).member = member(sprite(28).member).name & "_On"
- else
- sprite(28).member = member(sprite(28).member).name & "_On"
- if not gSelected = 0 then
- sprite(gSelected).member = member(sprite(gSelected).member).name & "_On"
- end if
- end if
- sprite(28 + 19).blend = 100
- 17:
- if gSelected = 26 then
- sprite(26).member = member(sprite(26).member).name & "_On"
- else
- sprite(26).member = member(sprite(26).member).name & "_On"
- if not gSelected = 0 then
- sprite(gSelected).member = member(sprite(gSelected).member).name & "_On"
- end if
- end if
- sprite(26 + 19).blend = 100
- 18:
- if gSelected = 25 then
- sprite(25).member = member(sprite(25).member).name & "_On"
- else
- sprite(25).member = member(sprite(25).member).name & "_On"
- if not gSelected = 0 then
- sprite(gSelected).member = member(sprite(gSelected).member).name & "_On"
- end if
- end if
- sprite(25 + 19).blend = 100
- end case
- sprite(48).blend = 100
- end
-
- on mouseLeave me
- if the frame > 30 then
- exit
- end if
- if sprite(23).blend = 100 then
- exit
- end if
- sprite(44).blend = 0
- sprite(45).blend = 0
- sprite(46).blend = 0
- sprite(47).blend = 0
- sprite(48).blend = 0
- sprite(25).member = "Car_Blue"
- sprite(26).member = "Car_Purp"
- sprite(27).member = "Car_Red"
- sprite(28).member = "Car_Green"
- if not gSelected = 0 then
- sprite(gSelected).member = member(sprite(gSelected).member).name & "_On"
- end if
- end
-