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- global gTimeLoop, gScore, gPaused
-
- on exitFrame me
- go(the frame)
- if the timer > ((60 * 31) + 20) then
- sprite(3).rewind()
- sprite(3).pause()
- sprite(36).locV = 390
- sprite(37).locV = 390
- sprite(36).visible = 1
- sprite(37).visible = 1
- repeat while the timer <= 200
- sprite(36).blend = sprite(36).blend + 10
- sprite(37).blend = sprite(37).blend + 10
- updateStage()
- gTimeLoop = the timer
- repeat while the timer < (gTimeLoop + 10)
- sprite(37).visible = 0
- end repeat
- updateStage()
- gTimeLoop = the timer
- repeat while the timer < (gTimeLoop + 10)
- sprite(37).visible = 1
- end repeat
- end repeat
- sprite(36).blend = 100
- sprite(37).blend = 100
- member("GameOverSpeech").text = string("Give it another try!")
- member("GameOver_Score").text = "Total Score:" & RETURN & RETURN & string(gScore)
- sprite(3).pause()
- gPaused = 1
- startTimer()
- go(12)
- end if
- end
-