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- property pFlea, spriteNum, pTimeout, pTime, pfleaMove
- global gDog
-
- on beginSprite me
- pFlea = sprite(spriteNum)
- pTime = 0
- pfleaMove = 0
- pTimeout = timeout(string(the ticks + spriteNum)).new(600, #getTime, me)
- end
-
- on getTime me
- pTime = pTime + 1
- return pTime
- end
-
- on resetTime me
- pTime = 0
- end
-
- on enterFrame me
- if not pfleaMove then
- if getTime() > 150 then
- the randomSeed = the ticks
- if random(100) < 25 then
- pfleaMove = 1
- pFlea.member = member("2")
- s = the ticks + 50
- gDog.scratch()
- resetTime()
- end if
- end if
- else
- if getTime() > 100 then
- the randomSeed = the ticks
- if random(100) > 50 then
- pfleaMove = 0
- pFlea.member = member("1")
- gDog.wag()
- end if
- end if
- end if
- end
-