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- on exitFrame me
- global playerScore, levelScore, totalScore, updateTextFields, playerData, playerInventory
- lifeBonus = 0
- repeat while playerInventory[1] >= 100
- playerInventory[1] = playerInventory[1] - 100
- lifeBonus = lifeBonus + 1
- end repeat
- lifeBonus = lifeBonus * 1
- playerInventory[3] = playerInventory[3] + lifeBonus
- playerScore = playerScore + levelScore
- levelScore = 0
- member("Life Award Tally").text = string(lifeBonus)
- member("Total Score Tally").text = string(playerScore)
- repeat with whichDisp = 480 to 500
- sprite(whichDisp).locZ = 9999
- end repeat
- playSound("level_complete", 1)
- end
-