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- on exitFrame me
- global levelScore, totalScore, playerData, bombAccuracyStats
- if (bombAccuracyStats[1] <> 0) and (bombAccuracyStats <> 0) then
- accBonus = integer(500 * bombAccuracyStats[2] / bombAccuracyStats[1])
- else
- accBonus = 0
- end if
- totalScore = totalScore + levelScore + accBonus
- member("Accuracy Bonus Tally").text = string(accBonus)
- member("Level Score Tally").text = string(levelScore)
- member("Total Score Tally").text = string(totalScore)
- repeat with whichDisp = 180 to 200
- sprite(whichDisp).locZ = 999
- end repeat
- playSound("Win", 1)
- end
-