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- property pButton
- global gLevel
-
- on beginSprite me
- pButton = sprite(me.spriteNum)
- end
-
- on mouseEnter me
- puppetSound(4, "theButtonOver")
- pButton.member = "Gameover-MouseOver"
- end
-
- on mouseLeave me
- pButton.member = "Gameover-Normal"
- puppetSound(4, "theButtonOver")
- end
-
- on mouseUp
- if gLevel = 1 then
- go(80)
- end if
- puppetSound(4, "reset")
- initGame()
- sprite(10).member = "ball"
- gLevel = 1
- put string(gLevel) into member "LevelDisplay"
- go(1)
- end
-