/ 100 Plus Great Games 2
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Comma Seperated Value File | 2002-01-31 | 3.7 KB | 114 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | bitmap | Brick_crome | (25, 12) | |
2 | 3 | script | looper | (0, 0) | |
3 | 4 | script | Ship Behavior | (0, 0) | |
4 | 5 | script | Brick Behavior | (0, 0) | |
5 | 7 | script | Ball_script | (0, 0) | |
6 | 8 | script | Game Movie | (0, 0) | |
7 | 9 | text | Ball_Direction | (0, 0) | |
8 | 10 | animGif | Brick01_Animated | (25, 12) | |
9 | 11 | animGif | Brick02_Animated | (25, 12) | |
10 | 12 | script | looper2 | (0, 0) | |
11 | 13 | animGif | Flipper_Ani_Hit | (37, 9) | |
12 | 14 | bitmap | Border | (7, 217) | |
13 | 15 | bitmap | sides01 | (7, 220) | |
14 | 17 | bitmap | pinball02 | (32, 32) | |
15 | 18 | bitmap | pinball02 | (16, 16) | |
16 | 19 | animGif | Brick_Metal02 | (25, 12) | |
17 | 21 | animGif | GooBrickShort | (25, 25) | |
18 | 22 | animGif | GooDrop_Ani_12f | (25, 25) | |
19 | 23 | script | (0, 0) | ||
20 | 24 | bitmap | Background | (290, 217) | |
21 | 25 | bitmap | Background2 | (290, 220) | |
22 | 26 | bitmap | sides02 | (7, 220) | |
23 | 27 | bitmap | Background3 | (290, 220) | |
24 | 28 | animGif | Flipper_Ani_Hit | (0, 0) | |
25 | 29 | bitmap | Flipper01 | (37, 9) | |
26 | 31 | bitmap | pinball02_alpha2 | (8, 8) | |
27 | 33 | text | Score01 | (0, 0) | |
28 | 34 | text | Score02 | (0, 0) | |
29 | 35 | font | Vipnagorgialla * * | (3, 3) | |
30 | 36 | text | Level_display_a | (0, 0) | |
31 | 37 | text | Level_display_b | (0, 0) | |
32 | 38 | bitmap | LevelComplete | (208, 159) | |
33 | 39 | bitmap | LevelComplete-MouseOver | (113, 16) | |
34 | 40 | bitmap | LevelComplete-Normal | (113, 16) | |
35 | 41 | bitmap | Gameover | (208, 159) | |
36 | 42 | bitmap | Gameover-MouseOver | (113, 16) | |
37 | 43 | bitmap | Gameover-Normal | (113, 16) | |
38 | 44 | script | continueButton | (0, 0) | |
39 | 45 | script | continue1 | (0, 0) | |
40 | 46 | script | looper3 | (0, 0) | |
41 | 47 | script | continue2 | (0, 0) | |
42 | 48 | script | continue_mouse_over2 | (0, 0) | |
43 | 49 | script | looper4 | (0, 0) | |
44 | 50 | text | Level1Score | (0, 0) | |
45 | 51 | text | Level1Score_b | (0, 0) | |
46 | 52 | text | Level2_score | (0, 0) | |
47 | 53 | text | Level2_score_b | (0, 0) | |
48 | 54 | script | continue3 | (0, 0) | |
49 | 55 | text | Level3Score | (0, 0) | |
50 | 56 | text | Level3Score_b | (0, 0) | |
51 | 57 | script | continue_mouse_over3 | (0, 0) | |
52 | 58 | script | gameOverLooper | (0, 0) | |
53 | 59 | text | Leve4Score | (0, 0) | |
54 | 60 | text | Leve4Score_b | (0, 0) | |
55 | 61 | script | continue4 | (0, 0) | |
56 | 62 | script | continue_mouse_over4 | (0, 0) | |
57 | 63 | script | gameOverButton | (0, 0) | |
58 | 64 | text | gameOverText | (0, 0) | |
59 | 65 | text | gameOverText2 | (0, 0) | |
60 | 66 | script | looper5 | (0, 0) | |
61 | 67 | text | congrats1 | (0, 0) | |
62 | 68 | text | congrats2 | (0, 0) | |
63 | 69 | text | youWin | (0, 0) | |
64 | 70 | text | youWin2 | (0, 0) | |
65 | 71 | script | WinButton | (0, 0) | |
66 | 72 | text | FinalScore | (0, 0) | |
67 | 73 | text | FinalScore_b | (0, 0) | |
68 | 74 | script | continueFlipped | (0, 0) | |
69 | 75 | flash | hit space-white | (266, 43) | |
70 | 77 | script | (0, 0) | ||
71 | 78 | script | (0, 0) | ||
72 | 79 | script | (0, 0) | ||
73 | 80 | script | (0, 0) | ||
74 | 81 | script | (0, 0) | ||
75 | 82 | script | (0, 0) | ||
76 | 83 | script | continue1 | (0, 0) | |
77 | 86 | sound | levelcompleteSound | (0, 0) | |
78 | 87 | sound | lose | (0, 0) | |
79 | 88 | sound | win | (0, 0) | |
80 | 89 | flash | readysetgo!-black | (261, 81) | |
81 | 90 | flash | readysetgo!-blue | (160, 120) | |
82 | 91 | flash | readysetgo!-gray | (261, 81) | |
83 | 97 | sound | ButtonOver | (0, 0) | |
84 | 98 | sound | gameoverSound | (0, 0) | |
85 | 99 | sound | reset | (0, 0) | |
86 | 100 | sound | youwin | (0, 0) | |
87 | 103 | font | Radio Stars * | (3, 3) | |
88 | 105 | sound | blue circle drop | (0, 0) | |
89 | 106 | sound | brick | (0, 0) | |
90 | 107 | sound | hit paddle | (0, 0) | |
91 | 108 | sound | hitwall | (0, 0) | |
92 | 110 | bitmap | ship_frame 1 | (37, 9) | |
93 | 111 | bitmap | ship_frame 2 | (37, 9) | |
94 | 112 | bitmap | ship_frame 3 | (37, 9) | |
95 | 113 | bitmap | ship_frame 4 | (37, 9) | |
96 | 118 | sound | kaboom | (0, 0) | |
97 | 129 | sound | continue&restart | (0, 0) | |
98 | 130 | sound | lose | (0, 0) | |
99 | 131 | sound | reset | (0, 0) | |
100 | 132 | sound | win10 | (0, 0) | |
101 | 136 | animGif | Explosion01 | (36, 41) | |
102 | 137 | bitmap | Explosion02 | (36, 41) | |
103 | 138 | bitmap | Explosion03 | (36, 41) | |
104 | 139 | bitmap | Explosion04 | (36, 41) | |
105 | 140 | bitmap | Explosion05 | (36, 41) | |
106 | 141 | bitmap | Explosion06 | (36, 41) | |
107 | 142 | bitmap | Explosion07 | (36, 41) | |
108 | 143 | bitmap | Explosion08 | (36, 41) | |
109 | 144 | bitmap | Explosion09 | (36, 41) | |
110 | 145 | bitmap | Explosion10 | (36, 41) | |
111 | 146 | bitmap | Explosion11 | (36, 41) | |
112 | 147 | bitmap | Explosion12 | (36, 41) | |
113 | 148 | bitmap | Explosion13 | (36, 41) |