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- on exitFrame me
- global playerScore, levelScore, totalScore, updateTextFields, playerData, playerInventory
- totalScore = totalScore + levelScore
- member("Level Score Tally").text = string(levelScore)
- member("Total Score Tally").text = string(totalScore)
- repeat with whichDisp = 480 to 500
- sprite(whichDisp).locZ = 9999
- end repeat
- playSound("level_complete", 1)
- end
-