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- on beginSprite me
- sprite(me.spriteNum).blendLevel = 0
- sprite(me.spriteNum).loc = sprite(me.spriteNum - 8).loc
- end
-
- on mouseEnter me
- global equalvalue, hotcard, foundation
- if foundation[symbol(string(me.spriteNum - 8))].cards.count > 0 then
- if (the clickOn <> 0) and (the clickOn <> (me.spriteNum - 8)) and (the clickOn <> me.spriteNum) then
- if (sprite(the clickOn).visible = 1) and (sprite(the clickOn).moveableSprite = 1) then
- xybaby = gethotcardtwo(the clickOn)
- if foundation[symbol(string(me.spriteNum - 8))].cards[foundation[symbol(string(me.spriteNum - 8))].cards.count].compare_suit(xybaby) = 1 then
- if foundation[symbol(string(me.spriteNum - 8))].cards[foundation[symbol(string(me.spriteNum - 8))].cards.count].rankvalue = (xybaby.rankvalue - 1) then
- equalvalue = 1
- hotcard = me.spriteNum - 8
- end if
- end if
- end if
- end if
- else
- if (the clickOn <> 0) and (the clickOn <> me.spriteNum) then
- if (sprite(the clickOn).visible = 1) and (sprite(the clickOn).moveableSprite = 1) then
- if chars(member(sprite(the clickOn).memberNum).name, 1, 3) = "ace" then
- equalvalue = 1
- hotcard = me.spriteNum - 8
- else
- equalvalue = 0
- hotcard = 0
- end if
- end if
- end if
- end if
- end
-
- on mouseLeave
- global equalvalue, hotcard
- checkwin()
- equalvalue = 0
- hotcard = 0
- end
-