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- on exitFrame me
- global mouseinput, playerScore, playerPower, updatepowerDisplay, timerRecord, spawnDelay, tickRecord, highestBowFrame, lowestBowFrame, speedlevel, gameLevel, gameProgress, gameOverDelay, messageData
- mouseinput = 0
- playerScore = 0
- playerPower = 10
- member("Score Display").text = "0"
- member("Power Display").text = "10"
- updatepowerDisplay = 0
- initializeConstants()
- initializeplayer()
- initializeRescueThings()
- initializeFallingThings()
- initializeChainLinks()
- initializeParticlereference()
- initializeParticles()
- init_ParticleConstants()
- init_Particles()
- timerRecord = the ticks
- spawnDelay = 0
- tickRecord = the ticks
- highestBowFrame = 0
- lowestBowFrame = 20
- speedlevel = 0
- gameLevel = 1
- gameProgress = 0
- gameOverDelay = 40
- messageData = [0, point(0, 0), 0]
- go(10)
- end
-