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- on initializeConstants
- global terrainSO, screenDimensions, screenTileSize, paletteSO, bgOffset, playerSO, monsterSO, pickupSO
- terrainSO = 100
- screenDimensions = point(5, 10)
- screenTileSize = 50
- paletteSO = 400
- bgOffset = point(170, -5)
- playerSO = 250
- monsterSO = 255
- pickupSO = 280
- end
-
- on loadLevel wlevel
- global terrainData_Type
- lastLevelSaved = wlevel
- terrainData_Type = member("level Data " & string(wlevel)).text.value
- end
-
- on initializeterrainSet
- global terrainRef
- terrainRef = []
- membername = ["BlankTile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["BlankTile"]
- add(terrainRef, [membername, 0, 0, 0, 0])
- membername = ["ForwardTile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["BackTile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Jump Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Normal Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Normal Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Normal Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Normal Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Normal Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Normal Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Normal Tile"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- end
-