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Text File  |  1997-06-20  |  7.1 KB  |  403 lines

  1. {
  2.  "" " Rising bubbles"
  3.  "classname" "air_bubbles"
  4.  "origin" "0 0 0"
  5. }
  6. {
  7.  "" " Dripping sound"
  8.  "classname" "ambient_drip"
  9.  "origin" "0 0 0"
  10. }
  11. {
  12.  "" " Engine/machinery sound"
  13.  "classname" "ambient_drone"
  14.  "origin" "0 0 0"
  15. }
  16. {
  17.  "" " Computer background sounds"
  18.  "classname" "ambient_comp_hum"
  19.  "origin" "0 0 0"
  20. }
  21. {
  22.  "" " Frogs croaking"
  23.  "classname" "ambient_swamp1"
  24.  "origin" "0 0 0"
  25. }
  26. {
  27.  "" " Slightly different sounding frogs croaking"
  28.  "classname" "ambient_swamp2"
  29.  "origin" "0 0 0"
  30. }
  31. {
  32.  "" " Lightning (Used to kill Cthon, shareware boss)"
  33.  "classname" "event_lightning"
  34.  "origin" "0 0 0"
  35.  "targetname" "t1"
  36. }
  37. {
  38.  "" " Door"
  39.  "classname" "func_door"
  40.  "angle" ""
  41.  "speed" ""
  42.  "targetname" "t1"
  43.  "sounds" ""
  44.  "wait" ""
  45. }
  46. {
  47.  "" " A door that is triggered to open"
  48.  "classname" "func_door_secret"
  49.  "angle" ""
  50.  "speed" ""
  51.  "targetname" "t1"
  52.  "sounds" ""
  53.  "wait" ""
  54. }
  55. {
  56.  "" " A moving wall?"
  57.  "classname" "func_wall"
  58. }
  59. {
  60.  "" " A button"
  61.  "classname" "func_button"
  62.  "angle" ""
  63.  "speed" ""
  64.  "target" "t1"
  65.  "sounds" ""
  66.  "wait" ""
  67. }
  68. {
  69.  "" " A platform (moves along a ''train'')"
  70.  "classname" "func_train"
  71.  "sounds" ""
  72.  "speed" ""
  73.  "target" "t1"
  74.  "targetname" "t2"
  75. }
  76. {
  77.  "" " A lift/elevator"
  78.  "classname" "func_plat"
  79.  "height" ""
  80.  "sounds" ""
  81. }
  82. {
  83.  "" " A teleporter that only appears in deathmatch"
  84.  "classname" "func_dm_only"
  85.  "origin" "0 0 0"
  86. }
  87. {
  88.  "" " no idea"
  89.  "classname" "info_null"
  90. }
  91. {
  92.  "" " Cameras positioning for intermission (?)"
  93.  "classname" "info_intermission"
  94.  "origin" "0 0 0"
  95.  "mangle" "1 0 0"
  96.  "angle" "0"
  97. }
  98. {
  99.  "" " Main player starting point (only one allowed)"
  100.  "classname" "info_player_start"
  101.  "origin" "0 0 32"
  102. }
  103. {
  104.  "" " A deathmatch start (more than one allowed)"
  105.  "classname" "info_player_deathmatch"
  106.  "origin" "0 0 32"
  107. }
  108. {
  109.  "" " A coop player start (more than one allowed)"
  110.  "classname" "info_player_coop"
  111.  "origin" "0 0 32"
  112. }
  113. {
  114.  "" " ? Player2 start?"
  115.  "classname" "info_player_start2"
  116.  "origin" "0 0 32"
  117. }
  118. {
  119.  "" " Gives coords for a teleport destination using a targetname"
  120.  "classname" "info_teleport_destination"
  121.  "origin" "0 0 0"
  122.  "angle" "90"
  123.  "targetname" "t1"
  124. }
  125. {
  126.  "" " Ammo for the Thunderbolt"
  127.  "classname" "item_cells"
  128.  "origin" "0 0 0"
  129. }
  130. {
  131.  "" " Ammo for Rocket/Grenade Launcher"
  132.  "classname" "item_rockets"
  133.  "origin" "0 0 0"
  134. }
  135. {
  136.  "" " Ammo for both Shotgun and SuperShotgun"
  137.  "classname" "item_shells"
  138.  "origin" "0 0 0"
  139. }
  140. {
  141.  "" " Ammo for Perforator and Super Perforator"
  142.  "classname" "item_spikes"
  143.  "origin" "0 0 0"
  144. }
  145. {
  146.  "" " Medkit"
  147.  "classname" "item_health"
  148.  "origin" "0 0 0"
  149. }
  150. {
  151.  "" " Environmental Protection Suit"
  152.  "classname" "item_artifact_envirosuit"
  153.  "origin" "0 0 0"
  154. }
  155. {
  156.  "" " Quad Damage"
  157.  "classname" "item_artifact_super_damage"
  158.  "origin" "0 0 0"
  159. }
  160. {
  161.  "" " Pentagram of Protection"
  162.  "classname" "item_artifact_invulnerability"
  163.  "origin" "0 0 0"
  164. }
  165. {
  166.  "" " Ring of Shadows (Invisibility)"
  167.  "classname" "item_artifact_invisibility"
  168.  "origin" "0 0 0"
  169. }
  170. {
  171.  "" " Red armor"
  172.  "classname" "item_armorInv"
  173.  "origin" "0 0 0"
  174. }
  175. {
  176.  "" " Yellow armor"
  177.  "classname" "item_armor2"
  178.  "origin" "0 0 0"
  179. }
  180. {
  181.  "" " Green armor"
  182.  "classname" "item_armor1"
  183.  "origin" "0 0 0"
  184. }
  185. {
  186.  "" " Silver Key"
  187.  "classname" "item_key1"
  188.  "origin" "0 0 0"
  189. }
  190. {
  191.  "" " Gold Key"
  192.  "classname" "item_key2"
  193.  "origin" "0 0 0"
  194. }
  195. {
  196.  "" " Sigil (a rune)"
  197.  "classname" "item_sigil"
  198.  "origin" "0 0 0"
  199. }
  200. {
  201.  "" " A projected light. No visible lightsource."
  202.  "classname" "light"
  203.  "origin" "0 0 0"
  204.  "light" "200"
  205. }
  206. {
  207.  "" " Small wall torch (gives off light)"
  208.  "classname" "light_torch_small_walltorch"
  209.  "origin" "0 0 0"
  210.  "light" "200"
  211. }
  212. {
  213.  "" " Large yellow fire (does not give off light?)"
  214.  "classname" "light_flame_large_yellow"
  215.  "origin" "0 0 0"
  216. }
  217. {
  218.  "" " Small yellow fire (does not give off light?)"
  219.  "classname" "light_flame_small_yellow"
  220.  "origin" "0 0 0"
  221. }
  222. {
  223.  "" " Small white fire  (does not give off light?)"
  224.  "classname" "light_flame_small_white"
  225.  "origin" "0 0 0"
  226. }
  227. {
  228.  "" " Fluorescent light? (Gives off light)"
  229.  "classname" "light_fluoro"
  230.  "origin" "0 0 0"
  231.  "light" "200"
  232. }
  233. {
  234.  "" " Fluorescent light? (Gives off light, makes sparking sound)"
  235.  "classname" "light_fluorospark"
  236.  "origin" "0 0 0"
  237.  "light" "200"
  238.  "style" "10" 
  239. }
  240. {
  241.  "" " Grunt"
  242.  "classname" "monster_army"
  243.  "origin" "0 0 0"
  244. }
  245. {
  246.  "" " Attack dog"
  247.  "classname" "monster_dog"
  248.  "origin" "0 0 0"
  249. }
  250. {
  251.  "" " Ogre"
  252.  "classname" "monster_ogre"
  253.  "origin" "0 0 0"
  254. }
  255. {
  256.  "" " Knight"
  257.  "classname" "monster_knight"
  258.  "origin" "0 0 0"
  259. }
  260. {
  261.  "" " Zombie"
  262.  "classname" "monster_zombie"
  263.  "origin" "0 0 0"
  264. }
  265. {
  266.  "" " Scragg (Wizard)"
  267.  "classname" "monster_wizard"
  268.  "origin" "0 0 0"
  269. }
  270. {
  271.  "" " Fiend (Demon)"
  272.  "classname" "monster_demon1"
  273.  "origin" "0 0 0"
  274. }
  275. {
  276.  "" " Shambler"
  277.  "classname" "monster_shambler"
  278.  "origin" "0 0 0"
  279. }
  280. {
  281.  "" " Cthon (Boss of Shareware Quake)"
  282.  "classname" "monster_boss"
  283.  "origin" "0 0 0"
  284. }
  285. {
  286.  "" " Small fireball (gives off light, harms player)"
  287.  "classname" "misc_fireball"
  288.  "origin" "0 0 0"
  289.  "speed" ""
  290. }
  291. {
  292.  "" " Nuclear container (explodes upon being shot, harms player)"
  293.  "classname" "misc_explobox"
  294.  "origin" "0 0 0"
  295. }
  296. {
  297.  "" " Used to define path of func_train platforms"
  298.  "classname" "path_corner"
  299.  "origin" "0 0 0"
  300.  "target" "t1"
  301.  "targetname" "t2"
  302. }
  303. {
  304.  "" " Shoots spikes (nails)"
  305.  "classname" "trap_spikeshooter"
  306.  "origin" "0 0 0"
  307.  "angle" "90"
  308.  "targetname" "t1"
  309.  "spawnflags" "1024"
  310. }
  311. {
  312.  "" " Teleport (all trigger_ tags are triggered by walkover)"
  313.  "classname" "trigger_teleport"
  314.  "target" "t1"
  315. }
  316. {
  317.  "" " Changes to another level"
  318.  "classname" "trigger_changelevel"
  319.  "map" "e1m2"
  320. }
  321. {
  322.  "" " Changes skill level"
  323.  "classname" "trigger_setskill"
  324.  "message" "easy/normal/hard"
  325. }
  326. {
  327.  "" " "
  328.  "classname" "trigger_counter"
  329.  "targetname" "t1"
  330.  "target" "t2"
  331. }
  332. {
  333.  "" " Triggers action only once"
  334.  "classname" "trigger_once"
  335.  "style" "32"
  336.  "target" "t1"
  337.  "sounds" ""
  338. }
  339. {
  340.  "" " Triggers action (can be retriggered)"
  341.  "classname" "trigger_multiple"
  342.  "style" "32"
  343.  "target" "t1"
  344.  "sounds" ""
  345. }
  346. {
  347.  "" " Triggers only if game is registered (registered == 1)"
  348.  "classname" "trigger_onlyregistered"
  349.  "style" "32"
  350.  "target" "t1"
  351.  "sounds" ""
  352. }
  353. {
  354.  "" " Triggers action and awards secret credit."
  355.  "classname" "trigger_secret"
  356.  "style" "32"
  357.  "target" "t1"
  358.  "sounds" ""
  359. }
  360. {
  361.  "" " Causes a targeted monster to jump [off something]?"
  362.  "classname" "trigger_monsterjump"
  363.  "style" "32"
  364.  "target" "t1"
  365.  "sounds" ""
  366. }
  367. {
  368.  "" " "
  369.  "classname" "trigger_relay"
  370.  "origin" "0 0 0"
  371.  "target" "t1"
  372. }
  373. {
  374.  "" " SuperShotgun"
  375.  "classname" "weapon_supershotgun"
  376.  "origin" "0 0 0"
  377. }
  378. {
  379.  "" " Perforator"
  380.  "classname" "weapon_nailgun"
  381.  "origin" "0 0 0"
  382. }
  383. {
  384.  "" " Super Perforator"
  385.  "classname" "weapon_supernailgun"
  386.  "origin" "0 0 0"
  387. }
  388. {
  389.  "" " Grenade Launcher"
  390.  "classname" "weapon_grenadelauncher"
  391.  "origin" "0 0 0"
  392. }
  393. {
  394.  "" " Rocket Launcher"
  395.  "classname" "weapon_rocketlauncher"
  396.  "origin" "0 0 0"
  397. }
  398. {
  399.  "" " Thunderbolt Cannon"
  400.  "classname" "weapon_lightning"
  401.  "origin" "0 0 0"
  402. }
  403.