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- # This is a MedDLe script file. It is not very hi tech so make sure
- # you use a space between all commands and values.
- # commands are :
- # path
- # load_mdl <name>, save_mdl <name>, get_info <name>, new_mdl <frame.name>
- # decompose <medfile> <skin extension> <frame extension>
- # set <data_type> <value>
- # add <filename>, insert <filename> <index>, extract <filename> <index>
- # frame_name <index> <name>
- # valid <data_type> =
- # takes a floating point <value>:
- # xscale, yscale, zscale, xoffset, yoffset, zoffset
- # eyex, eyey, eyez
- # average_size, radius
- # takes an integer <value>:
- # version, num_skins, num_frames, num_vertices,
- # skin_width, skin_height, sync_type, flags
-
- #this file shows how to use a base frame to create a better texture mapping
-
- path examples\
- # create a new model with a crappy frame
- new_mdl frame.asc
- # save skin for your modifications
- extract mod1.gif 1
- # save model
- save_mdl mod1.mdl
- # this time use a base frame
- new_mdl base.asc
- # now put the other frame over it
- insert frame.asc 1
- # again extract skin for fun
- extract mod2.gif 1
- # save model
- save_mdl mod2.mdl
-
- # change your progs path and view these models