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Borland C/C++ Project | 1996-08-12 | 10.0 KB | 167 lines |
- Turbo C Project File
- C:\TC\INCLUDE
- C:\TC\LIB
- 32767
- ~GREP
- -n+ $MEM(64) $NOSWAP $PROMPT $CAP MSG(GREP2MSG)void *.c
- ~Turbo Assembler
- /MX /ZI /O $TASM
- Turbo ~Debugger
- $EXENAME
- Turbo ~Profiler
- tprof
- $EXENAME
- Day 1 - (June 22)
- (1) Downloaded Quake Beta -- little did I know the shareware version
- would be out in a few hours.
- (2) Designed basic menu system
- RELEASE 0.00b [day 1]
- (June 23)
- (1) Implemented the file ripper, allowing portions to be saved to disk
- (June 24)
- (1) Designed and added the sound player (buggy)
- (June 25)
- (1) Various bugs corrected
- (2) Added SVGA library
- (3) Started creating GUI
- (June 26)
- (1) Implemented scroll bar and buttons
- (2) Work on map view begins
- (3) Added Dave to the project
- Release 0.01 [day 8]
- (June 30)
- (1) Complete renovation of source code (much easier to understand)
- (2) GUI almost complete
- (3) Worked on formats of Quake
- (4) Removed sound library (for now)
- (5) WAD2 format now usable /w viewer and scaling
- (July 1)
- (1) Entire program is in a one screen interface
- AfterShock Reviews [day 12]
- (July 4)
- (1) Added LMP viewer/ripper
- (2) Started texture editing interface
- (July 5)
- (1) Worked on texture interface
- (2) Created BSP2PAK and ADDPAK
- (3) Decided to create seperate file formats for editing
- in a temporary pack-like format.
- Media/Beta Release v0.02 [day 14]
- (July 6)
- (1) Designed internal format for .maps
- (2) Started on actual vector coding
- (3) Officially under CircleA
- (July 8)
- (1) Changed vector editing to left mouse only
- bug: lines not working right
- (2) Context sensitive help
- (July 9)
- (1) Worked on interface
- (July 10)
- (1) Create code to eliminate superfluous vertices...works in background
- during merge vertex call
- (2) Discovered serious problems with Room structure
- (July 11)
- (1) Fixed Room structure saving bug.
- (2) Fixed the not allowing 0 input bug
- (3) Fixed maproom.line[] structure
- (July 12)
- (1) Working my ass off to get release done
- (July 13)
- (1) AAAAAAAAAAHHHHHH!!!!!!!!!!
- Beta Release v0.49 [day 22]
- (July 14) - day off
- (July 15) 1.05 am
- (1) changed static data to dynamic (NO MORE LIMITS ON VERTICES!!!)
- (July 16)
- (1) fixed wall split bug finally!!!! work on .map export can begin!!
- (July 17-18)
- (1) working on .map export
- (July 19)
- (1) created UNWAD2
- (July 20)
- (1) added config file
- (2) added gamma correction
- formats:
- I decided to use the standard wad2 format for the textures
- --------
- map format - .eqm
- --------
- this will be a binary map format of some sort....not sure how it
- will go, but it will probably be similar to BSP, but without node
- information
- reported bugs:
- console graphics don't work
- save and load go beserk
- WANT LIST:
- TEXTURE IMPORT/EXPORT in multiple formats (PCX/BMP supported so far)
- .MAP EXPORT
- Config File
- snap to grid/grid settings
- selectable view...setup z settings for top and bottom to do layers easier
- EDQUAKE.C
- EDQUAKE.C
- PAK.C
- BIN\PAK.C
- INPUT.C
- N\INPUT.C
- RIPPER.C
- E\CODE\RIPPER.C
- SVGACC.LIB
- CODE\SVGACC.LIB
- GRFX.C
- AKE\CODE\GRFX.C
- MAPEDIT.C
- \CODE\MAPEDIT.C
- INIT.C
- AKE\CODE\INIT.C
- DISK.C
- AKE\CODE\DISK.C
- WAD.C
- UAKE\CODE\WAD.C
- VIEWER.C
- E\CODE\VIEWER.C
- WADMAP.C
- E\CODE\WADMAP.C
- BSP.C
- UAKE\CODE\BSP.C
- INIT.
- ..\..\..\TC\INCLUDE\DIR.H
- ..\..\..\TC\INCLUDE\MATH.H
- ..\..\..\TC\INCLUDE\STRING.H
- ..\..\..\TC\INCLUDE\STDLIB.H
- ..\..\..\TC\INCLUDE\DOS.H
- ..\..\..\TC\INCLUDE\ALLOC.H
- ..\..\..\TC\INCLUDE\MALLOC.H
- ..\..\..\TC\INCLUDE\_NULL.H
- ..\..\..\TC\INCLUDE\_DEFS.H
- ..\..\..\TC\INCLUDE\STDIO.H
- DISK.C
- WADMAP.H
- MAPEDIT.C
- WADMAP.C
- INTPAK.H
- BSP.C
- BSP.H
- VIEWER.C
- VIEWER.H
- WAD.C
- WAD.H
- DISK.H
- INIT.C
- MAPEDIT.H
- RIPPER.H
- EDQUAKE.C
- GRFX.C
- GRFX.H
- RIPPER.C
- SVGACC.H
- vF> SVGACC.LIB
- ..\..\TC\INCLUDE\_NULL.H
- ..\..\TC\INCLUDE\_DEFS.H
- ..\..\TC\INCLUDE\STDIO.H
- INPUT.C
- PAK.C
- INPUT.H
- PAK.H
-