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- ************************************
- TEMPLE OF PAIN
- ************************************
-
- Type of mod: New map from scratch
- for Registered Quake.
- (Source .map included)
-
- Size of map: Over a thousand brushes;
- 30 min to QBSP, 25 min to VIS,
- about 10 to LIGHT -extra on a
- Pentium 120 32 Megs RAM
-
- Also, this map will play track 11 off
- the CD.
-
- Editor: BSP
-
- Author info: Raven@Abraxis.com - the creator of
- 'Wheel of Time' Doom, one time
- nominee for "best wad ever" on
- DOOMGATE.
-
- Visit my site at
- http://members.aol.com/ravhin/wotdoom.html
- (I may move my site off AOL soon). The
- web pages will be overhauled soon so
- check back regularly.
-
- Description:
-
- Medium-sized deathmatch level with (as
- you may have guessed) a temple motif. All weapons
- are available; numerous deathmatch spawn spots, and
- all items except Invincibility. Emphasis has been
- put on visibility; there are very few places to
- hide (read: CAMP).
-
- This level is the first Quake level that I've made
- that's worth posting :-). I'm still learning this
- stuff - it ain't DOOM anymore! I have successfully
- made a func_train platform; and a downward-moving
- plat (that'll dip you in the lava if you're not
- carefull - or if someone else hits the button...)
-
- Also in my map is a trick I'll bet you haven't seen
- before - using different colored fonts and symbols in
- the text messages displayed in a Quake level. Pay
- attention to the name of the level, and how it's
- displayed...
-
- This level has definately been a learning experience.
- Quake doesn't seem to like drawing a lot of brushes
- on-screen once apparently; there are spots in the map
- where the framerate drops somewhat. I'll keep that in
- mind on my future projects...
-
-