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- ================================================================
- Title : Altar of Pain
- Filename : tef_aop.MAP (All my levels have TEF
- at the beginning.)
- Author : T. H. Johansen (TJ)
- Email Address : torjoh@alfa.avh.unit.no
- Description : A fairly large Quake map designed with single play in
- mind, including 60 monsters and an exit, but no difficulty settings.
- If playing with the Quake CD in drive, the level will be playing track
- no. 5.
-
- The story for this level is the following:
-
- The Interdimensional Intelligence Agency (IIA) has got information
- that an evil and devastating ceremony is about to take place
- in what is whispered to be the "Altar of Pain", a demonic chapel where
- hideous Shamblers are said to rule. Somebody has to stop the ceremony
- from being fullfilled, or else the world is doomed to be ruled by
- dark and evil forces for all eternity. But to get there will take
- a strong effort, the IIA has realized.
-
- Therefore, having saved the world once, the IIA has called upon you to take
- the task to penetrate these Shamblers' stronghold and get to their chapel
- before it's too late. The IIA transports you through their only remaining slipgate,
- and you find yourself in a dark and gloomy basement. Getting your dark
- vision quickly tuned in, the first thing you spot is enemy soldiers and
- their rottweilers. OK, you're alone, it's pretty dark, but you know that you're
- not going to disappoint the IIA or yourself. Firmly you pump some lead into
- that old thrustworthy shotgun of yours and get on with it...
-
-
- Additional Credits to : ID Software, for making such an unbelievable game (Quake) and letting us
- do what we want with it.
-
- Ben Williams for QuMa v.1.0 ("Good stuff, Ben!")
- Darren Stabler for vising the .map file. Thanks!
- ================================================================
-
- * Play Information *
-
- Level Name : Altar of Pain
- Single Player : Yes, specifically designed for this. 60 monsters and an exit.
- Cooperative 2-4 Player : No.
- Deathmatch 1-4 Player : Not implemented as yet. Not designed for DM anyway.
- Difficulty Settings : No.
- Anything else new : No.
-
- * Construction *
-
- Base : New level from scratch.
- Build Time : 4 days (about 40 hours), if NOT including the time spent learning the basics.
- Editor(s) used : QuMa v1.0 (great editor!) and MS-DOS Editor.
- Known Bugs : This map is vised and should run quite perfectly. There may be
- a version of the .bsp file out there that's not vised, if you know of someone
- who has that (earlier) version, please inform them of this new vised .bsp file.
-
- Other than that, the level should be quite challenging (in certain places...)
- and will take approx. 20-25 minutes to complete (without cheating!).
- Cheating is NOT necessary and will ruin this level
- since it's designed specifically for single play!.
-
-
- * Legal Stuff *
-
- You may distribute this level and include it in any compilation
- etc., as long as you include my text file and give me credit. You may also use it as a base for
- new maps etc.
-
- * Other notes *
- Remember, this is my very first attempt at a Quake level. I like single play very much, and
- decided to design with that in mind. If you think this level sucks, please tell me why. If you think
- it's pretty good, at least not the worst one you've tried, feel free to tell me that too.
- If you wish to edit it to implement deathmatch starting points (I could've done this easily, but I'm too lazy...), feel
- free to do so. I don't think it will make a good DM level, however.
-
- * Where to get this MAP *
- ftp.cdrom.com
-
- *Archive info*
- Archive filename: tef_aop.zip
- Including: tef_aop.map (must be compiled if used)
- tef_aop.bsp (use directly in Quake)
- tef_aop.txt (this file)
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