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- The Standard Teleporter - from The QuakeLab
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- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
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- TEXTURES:
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- *teleport for center fill & ecop1_1 for surrounding frame
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- ENTITIES:
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- info_teleport_destination & trigger_teleport
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- WHAT TO DO:
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- Make a beam. Copy it. Position the copy directly above the original
- to the desired teleporter height so that the player can pass through
- it. Copy the beam again. Rotate it so that it is vertical and posi-
- tion it between the top and bottom beams. Copy the vertical beam and
- position the copy on the other side. You now have the frame. Copy the
- top or bottom beam and make it thinner and taller so that it fits
- inside the frame. Texture this brush with *teleport on all sides.
- Copy this brush and leave the copy exactly where the original one is.
- This copied 'core' should be turned into a trigger_teleport entity.
- Make a brush and designate it as info_teleport_destination. Place it
- where you want the player to end up. Give the trigger a target and
- the destination a targetname.
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- OPTIONS:
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- SILENT on trigger to eliminate teleport sound effect. PLAYER_ONLY on
- trigger prevents monsters from using teleporter. ANGLE on destination
- makes player face in that direction upon exit.
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