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- The Quadroom - concept and COOLD2.MAP by Felix Zwingenberger
- - Rebuilt at The QuakeLab
-
- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
-
- TEXTURES:
-
- Your choice. No set standards.
-
- ENTITIES:
-
- func_door
-
- WHAT TO DO:
-
- Simplest Approach:
-
- Make 3 square brushes and fit them together so they form the corner
- of a room. Then copy this collection and rotate/mirror as necessary
- to produce four corners. Designate each triple a func_door all in one
- shot. Set their angles so that they will move off in diagonally op-
- posite directions. Fit the four sets together; when the doors are
- activated, they will move apart from this closed position into a posi-
- tion similar to the one in the picture. Compile and test. You will
- notice that two of the four sets do not appear to move correctly.
- Remember where these two sets are. Go back to the editor. Set the lip
- of those two doors to a negative number roughly equal to the distance
- traveled by one of the functioning doors. This should fix it so that
- it all works perfectly. It might take a little trial and error.
-
- OPTIONS:
-
- The MAP file has a somewhat more stylized door - blank non-func_door
- brushes have been assembled off to the side and just need to be
- designated func_doors. Try making other interlocking shapes to
- achieve an interesting look. Adjust the speed and sounds to your
- liking. All other func_door options should be considered too - keys,
- killtarget, dmg, etc.
-