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- The Quad-Sectioned Military Door - from id Software's E2M1
-
- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
-
- TEXTURES:
-
- TECH02_7 - The main faces of the door segments.
- TECH02_6 - The edges of the door segments.
-
- ENTITIES:
-
- func_door
-
- WHAT TO DO:
-
- Start by making a rectangular brush 96 units high, 128 units wide,
- and 16 units thick. If your editor is equipped with a clipping
- plane tool (a tool that acts like a pair of scissors), use that to
- cut from corner to corner of this rectangular brush, copying and
- positioning as necessary to get the four segments. Individually
- designate each door segment as a func_door and adjust the 'lip'
- value to your liking. The demo MAP uses a lip value of -1. Assign
- the door segments a 'sounds' value of '2' and adjust the 'speed'
- to your liking. Assign each segment an appropriate 'angle' value
- so that the top one goes up, the bottom one goes down, etc.
-
- Position the door segments in between the areas you wish to
- connect.
-
- NOTE: Lip values are read from the corner-edge of the wall next
- to the door. Setting the lip to higher negative values will cause
- the door to retract even further, while setting it to a high
- positive value should make it retract less.
-
- The door is done. The next part is the problematic one since it
- involves making the 'sockets' for the door segments to fill when
- they open. If you didn't do this, it would appear that the door
- segments were retracting into solid walls and that appears
- unconvincing.
-
- It would be best to position the door segments in their opened,
- separated positions, and then add brushes to create the necessary
- cavities for the door segments. An automatic brush-to-room tool in
- most editors will speed up the process greatly.
-
- That's it. Just be careful not to make leaks when making the
- door cavities.
-
- OPTIONS:
-
- Appearances of quad-segment doors are up to the builder. This is
- probably the most complicated sort of door you can make in that
- the next logical step would be to have more door segments, some of
- which would move diagonally; this is not possible due to the
- single angle setup. We have tried using a 'mangle' field such as
- the one used to control the direction of an intermission camera,
- but this did not work.
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