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- ================================================================
- Title : Entryway ][ - Quaked
- Filename : KYSENTY2.BSP (All my levels have KYS
- at the beginning.)
- Author : Kayos
- Email Address : kayos@globalnet.co.uk (I'll try to reply to all)
-
- Description : {
- Basically Level One of Doom2 (Entryway) recreated
- by my loving hands for Quake. On Doom2 this level
- rocked. On Quake, there is nothing even close. ;)
- }
- Yeah well that was the first one.. this is slightly
- updated (shoulda been a hell of a lot more.. but i
- was getting REAL pissed off with this.) Got some
- water, a bit more health, teleporters moved down
- (u don't have to jump now), lots monsters (Nitemare
- is pretty hard... have a go.)
- There will be no KYSETYLW.ZIP for all those i
- mentioned it too. There is no exit.
-
- Now I'm busy.. (real busy) i'm making KYSDEATH.BSP,
- which promises to be a truly wonderful level...
- (i need someone with a gig free space to bsp it
- when i'm finished, and i don't think that's joking)
- And i'm also creating a new Quake C patch/level
- which will be breaking down new barriers... watch
- this space.
- And i'm ALSO doing Underground III with a mate,
- Rogue (his single player lev out soon), which is
- a TC (Total Conversion) of Quake. We are looking
- for a third helper (perhaps fourth) helper(s) here
- if u have u r interested then e-mail me, prefereably
- with a map, quake C, graphics sample etc, to
- assure us of your quality.. ;)
- And a web page of mine should be up in a month..
- if i can get that 5meg of web space.
- Well... that should keep me busy... ;)
- U can generally catch me on IRCnet #quake at some
- point or another.
-
- Additional Credits to : ID Software, for Quake
- Chris Cartello for Quest.
- ================================================================
-
- * Play Information *
-
- Level Name : Entryway ][ Quaked
- Single Player : Yep. Now there is even an exit.
- Cooperative 2-4 Player : Few starts.. 3or4.
- Deathmatch 1-4 Player : Dammit yes. There are 16player starts.
- Difficulty Settings : No.
- Anything else new : No... gimme a break.
- I decided at the last minute to include the .map
- for this. It refused to vis and wouldn't give
- me any clue where the problem was, so i plonked the
- level in a v big room. ;) That's why it took so
- long to vis i think.
- * Construction *
-
- Base : Update of Entryway.
- Build Time : I'm too annoyed at the amount of time it took to think up
- a witty response to this one.
- Qbsp-time : 372secs
- Vis-time (-level 4) : 30774secs (long time)
- Light-time (-extra) : 974secs
- On a Pentium 100 running win95 with 32megs edo ram.
- Editor(s) used : Quest and MS-DOS Edit the best editors around...
- Known Bugs : Entity's still fall out... some that did b4 don't now.. but
- the others don't matter so don't jump out to follow them.
- ;)
-
- * Legal Stuff *
-
- You may distribute this level and include it in any deathmatch compilation
- etc., as long as you include my text file and give me credit. The .map may
- be edited and compiled for internal use, but the modified level may NOT be
- released without the author's expressed permission.
-
- * Where to get this MAP and the original KYSENTRY.ZIP *
- ftp.stomped.com
- ftp.cdrom.com
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