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- 10/14/96
- ================================================================
-
- Title : Giggler4.bsp
- Author : Giggler
- Email Address : giggler@tiac.net (vacations)
- giggler@student.umass.edu (school)
- Description : Fairly large deathmatch Quake map made for the
- +deathmatch 2 setting.
- Other Works : Giggler.bsp
- Giggler2.bsp
- Giggler3.bsp
- Qflag.bsp - Quake Capture the Flag
- Qtag.bsp - Quake Tag
- Thanks to : Ronbob for doing the final vis.
- ================================================================
-
- * Quake Innovations *
-
- I am currently a member of a Quake extension team named Quake Innovations.
- We work to put out quality extentions for quake that involve deathmatch
- play. Our biggest release to date is Qteam1.5, a QuakeC patch that allows
- map makers to make great Capture the Flag maps and Tag type maps using
- the patch's versatile map extensions. I have taken advantage of these
- capabilities in 3 maps myself. Qflag.zip, Qtag.zip and Giggler.zip
- show a few of Qteam's possibilies, check them out! Qteam1.5 is easily the
- most advanced team patch out there, and Qteam2.0, which is nearing release,
- will include many new things such as Advanced triggers for map makers,
- Paintball, and Capture the Shamber!
-
- Check us out at: http://www.tiac.net/users/phantom/mega
-
- We are currently in search of dedicated quake servers that would like to
- host our patch. If you are interested in getting capture the flag,
- capture the shambler, or paintball on the net, let us know! Contact
- myself (giggler@tiac.net) or Gary Griggs (ggriggs@gis.net) for more
- information.
-
- * Other Info *
-
- Giggler4.bsp is made for the +deathmatch 2 setting. Be on the lookout for
- paintbal.zip, the first map to take advantage of Qteam2.0's great paintball
- mod for quake! In this original type of play, you and your team work to
- eliminate all other teams in the game. Whoever is killed during the round
- of play remains out until the round is over. The surviving team gains one
- point. While the game continues throughout the elaborate castle of
- paintbal.bsp, those eliminated must wait out the round hidden together
- behind the walls of the level, where they are forced to roam with nothing
- but an axe! At the start of the next round, they will be brought back into
- the light with another shot at survival. Paintbal.bsp will be based on
- giggler4.bsp. So if you like this map, be sure to get paintbal.zip after
- its release!
-
- * Play Information *
-
- Single Player : For viewing/learning purposes
- Cooperative : No
- Deathmatch : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- Sound Track : 9
- Demos Replaced : None
- Source Included : No
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : BSP alpha v.38
- Known Bugs : none
- Brushes : 900
-
- * Running Giggler4.bsp *
-
- place giggler4.bsp in quake\id1\maps\
-
- from your quake directory type:
-
- quake +deathmatch 2 +map giggler4
-
-
- Giggler4.bsp may only be distributed provided this text file remains intact.
-
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