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- Cthon's Crusher - adapted by The QuakeLab from id Software's E1M6
-
- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
-
- TEXTURES:
-
- altar1_1 for slab face, metal4_5 for spikes, metal4_4 for remainder
- of slab, met5_2 for blood smear pattern along hallway walls.
-
- ENTITIES:
-
- func_train & path_corner
-
- WHAT TO DO:
-
- This assumes you want something very similar to E1M6's design. Make
- the slab 160 units high. Make the spikes. You only need to carve two
- different spikes - look carefully at E1M6 to see how they were cut.
- The two center columns of spikes are mirror images of each other and
- are somewhat irregularly spaced, and the two outer columns of spikes
- are mirror images of each other as well. The tops - the sides facing
- the ceiling - of all the spikes are essentially horizontal. There
- should be a total of 20 spikes after all the copying and positioning
- has been done. Select all the brushes that make up this crusher, and
- designate the whole thing a func_train in one shot. Set up the path
- corners - the first should be positioned where the lower right hand
- spike tip (in the picture) is located. This will be the start. The
- second path corner should be very close to the far wall, but along
- the same line as the first path corner.
-
- OPTIONS:
-
- Make a trigger or button of your choosing that sets off the crusher.
- Leave the speed as it is (100) or change it to your liking. Set the
- dmg rating to 600 if you want Shamblers to die instantly under the
- crusher - all/most others will be gibbed.
-