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- Standard Button and Door Combination - by Mark "DR_Destructor" Rohrer
-
- The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
-
- TEXTURES:
-
- Any texture, your choice. Button-like textures are obviously
- the best choice.
-
- ENTITIES:
-
- func_button, func_door
-
- WHAT TO DO:
-
- First, make 3 brushes, 2 for each part of the door, and one for the
- button that will activate the 2 parts of the door.
-
- Assign each of the brushes the desired textures (+1button and
- door03_2 were used in the example). After that, assign the
- func_button entity to the button brush, and func_door to each part
- of the door (the other 2 brushes.)
-
- Now, make up a common 'targetname' for each of the door brushes,
- and 'target' the button to this name. Set the 'speed' and 'angle'
- on them so that the doors retract in the intended direction, and the
- button moves back in the desired direction. Assign the button and
- doors 'sounds', and you're done.
-
- OPTIONS/COMMENTS:
-
- Buttons can also be set into the floor, the ceiling, and even at
- odd angles in sloped walls.
-
-
-