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- ================================================================
- Title : The Church Tower
- Filename : TOWER.BSP
- Author : Tristan Rowley (Dr_Tyrell on IRC)
- Email Address : tristan@justche.demon.co.uk
- Description : Inside of a church tower, a few platforms
- etc. Deathmatch.
-
- Additional Credits to : ID Software, for Quake
- ID Software, for QBSP and LIGHT
- The author(s) of the Quake MAP specs
- LJ Noordsij for this text file
- Everybody in Necessary Evil
- Everybody I deathmatch with
- ================================================================
-
- * Play Information *
-
- Level Name : The Church Tower
- Single Player : Yes, just to look around.
- Cooperative 2-4 Player : No point
- Deathmatch 2-16 Player : Yep. There are 9 start points, but any more than 4
- players and it'll be a little crowded anyway.
- Difficulty Settings : Nope. I don't really see the point for dm levels.
-
- * Construction *
-
- Base : Completely from scratch
- Build Time : About six hours, over three days.
- Editor(s) used : * Quest beta .17 (I think) - first working editor I've
- found.
- * MS-DOS EDIT - tidying up Quest's faults and shortcomings
- (eg no support for changing entity fields)
- * CoolStairs - a util by me to create the brush data for
- a set of stairs.
- * ZipZap - hex editor used to fix tiny bugs when I
- couldn't be bothered to recompile (dx4/100,
- slowsville)
-
- Known Bugs : Hmm, during development I was getting "new portal clipped"
- I hope I've fixed that.
- One 'bonus item fell out of level at' but I really can't be
- bothered to fix that right now.
- More of a problem with a game, if you fall from the top
- platform to the middle you lose 5%, 5% from the middle to the
- bottom and 5% from the top to the bottom too. No real
- problem. Oh, and you lose 5% from falling down stairs :)
- The light_walltorches are a little too regular in their
- flicker. Not a lot I can do about this really.
-
- * Legal Stuff *
-
- You may distribute and modify this level, as long as you include my
- text file, give me credit and mail me first.
-
- * Where to get this BSP *
-
-
- hopefully some other sites too :)
-