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- 10/17/96
- ================================================================
- Title : Tattoo's First Quake Level
- Filename : tattoo1.bsp
- Author : John Schultz
- Email Address : tattoo@cbcast.com
- Description : A small to medium deathmatch level only.
- Has 4 good sized rooms, and a hallway.
- Plenty of room to run around in. I
- put 20 deathmatch starts in it just so
- you didn't come out at the same spot all
- the time. Probably a good level for 6 to 8
- players. Not sure though. I used the reaper
- bot for testing and had ten in it. I liked
- it but you might not. You decide and if ya
- feel like it email me with any comments or
- complaints. Hope ya'll like it. Have Fun!!!
-
- Additional Credits to : Yahn Bernier for making the BSP editor that
- I use, QuakeLab for all the design info and
- ID Software for making such a cool game that
- allows us to make such intricate levels as
- we can now...
-
- Check out the BSP homepage at:
- http://ourworld.compuserve.com/homepages/bernier
- E-mail: bernier@atlanta.com
-
- Check out the QuakeLAb homepage at:
- http://206.12.10.240:80/stevefu/QuakeLab/
-
- ================================================================
-
- * Play Information *
-
- Single Player : Yes, only to test it
- Cooperative : No
- Deathmatch : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Quake Version : 1.06
- Base : New level from scratch
- Editor(s) used : BSP Alpha 44a
- Known Bugs : None
- Build Time : Too many to count
- Texture Wad used : Quake101.wad
-
- Compile machine : P166 w/ 32MB RAM
- QBSP Time : Don't remember
- Light Time : "
- VIS (-level 4) Time : "
-
- Brushes : "
- Entities : "
- Models : "
-
- * Other Info *
-
- * Where to find it *
-
- I am uploading it to CDROM.COM
- How knows where it'll go from there.
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- This BSP may be distributed however you like and wherever you like
- as long as this text file with credits to me are included. I'd love
- see it on a CD someday.