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- 21/9/96
- ================================================================
- Title : fastflag
- Filename : fastflag.bsp
- Author : John Cook
- Email Address : cookj@yallara.cs.rmit.edu.au
- Description : TeamFortress v1.2 Quake Map
-
- Additional Credits to : Robin Walker
-
- Check out the TeamFortress homepage at:
- http://minyos.its.rmit.edu.au/~cookj/index.htm
-
- ================================================================
-
- * Play Information *
-
- This map does not work properly without the
- TeamFortress v1.2 QuakeC patch, which can be downloaded from
- http://minyos.its.rmit.edu.au/~cookj
- or from ftp.cdrom.com
-
- Single Player : No
- Cooperative : No
- Deathmatch (2-16) : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Quest, Codewright
- Known Bugs : None
- Build Time : Several hours
-
- * Other Info *
-
- This is a map designed for 4-16 players, in two teams. The objective
- is to capture as many flags as possible from the enemy base, and prevent
- the enemy from capturing your own flags.
-
- There are three flags, one is down a long corridor (the CORRIDOR flag)
- which is worth one point. There is the one above the lava (the LAVA flag)
- which is worth three points, and there is one down some steps (the
- STEPDOWN flag) which is worth one point.
-
- There is a resupply point in each base, which takes 10 seconds to
- 'recharge' after it is used, before it can be used again.
-
- If you run it without the TeamFortress mod, you will get about 12 pages
- of errors when you run the map, but you will still be able to look
- around.
-
-
- How to use this map:
- Copy the fastflag.bsp file into your quake\id1\maps
- directory. Then run quake.
- In the console, type "map fastflag" (without the quotes)
-
-
-