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- =================================================================
- Title : DeathSpawn2
- Filename : Dthspwn2.BSP
-
- Author : Steve Counts, aka GhosT
- Email Address : Counts@worldnet.att.net
-
- Description : This is the second version of the level DeathSpawn.
- I added some more cool things too enhance deathmatch
- play and changed some textures too make it look better.
- You will definitly notice the difference's since i also
- made all towers have lifts and added more underground
- tunnels. This is an awesome deathmatch level. It has 4
- towers 1 in each corner, with a lava moat surrounding
- the level, it also has a cool grid in the sky. Get this
- level for great frag fests.
- Try too figure out how too get up the grid,
- it has too do with the platforms in the towers.
-
- Future Plans : Make a final version to this level, and start building
- new ones.
-
- Additional Credits to : id, Quakemap 2.0, ZeNTRoN, DeCiMaToR
- =================================================================
-
- * Play Information *
-
- Game : Quake
- Start Map : DeathSpawn
- Single Player : Hell No!!
- Cooperative : Hell No!!
- Deathmatch : Yes!!, 9 DM starts
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- Demos Replaced : No
-
- * Construction *
-
- Build Date : 29. September 96 (release day)
- Base : Dthspawn map
- Build Time : 3 days
- Editor(s) used : Quakemap 1.0 & 2.0
- QBSP,LIGHT,VIS
- Known Bugs : None that are known, if any email me.
-
- * Copyright / Permissions *
-
- Authors may NOT (!) use this level as a base to build additional
- levels.
-
- You MAY distribute this BSP, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include all files
- in this archive intact.
-
- * Where to get this map *
-
- ftp.cdrom.com and its mirror sites I guess
-
-