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- ====================================================================
- Title : ALSC Deathtrap by Darin McNeil
- ====================================================================
- Filename : alsc.bsp
- Author : Darin McNeil
- Contact : e-mail: darin@usl.edu
- Description : This is a medium sized DM level, based
- somewhat on my workplace. This was more
- a learning attempt, but still pretty neat.
- Additional credits to : id Software - I know they don't need any
- more praise, but man I love these guys.
- Chris Carollo and Trey Harrison (Quest)
- Beta testers : Greg and Jasen. Thanks.
-
- ====================================================================
-
- * Play information *
-
- Single player : No, but a few monsters were thrown in.
- Cooperative : No, ditto.
- Deathmatch 2-6 : Yep, this is the right size game.
- Deathmatch 7+ : Sure, but the gibs will fly!
-
- * Construction *
-
- Base : New level.
- Editor(s) used : Quest
- Known Bugs : No vis errors that I know of.
-
- * Miscellaneous info *
-
- This is my first Quake-map, and therefore there are things that
- should have been done differently. The long, open hallways and rooms
- wreak havoc on the visibility lists that keep Quake's engine running
- smooth. Don't do that, Quake was meant for densely occluded areas -
- NOT big open areas. Oh well, live and learn.
- I am very pleased with the flexibility of the engine, as far as
- object linking goes. Traps are fun to construct with Quake.
-
- Quake rules the Cosmos!
-
- * Legal stuff *
-
- You may distribute this map anyway you see fit, as long as it adheres
- to id Software's license. Please distribute this text-file with the
- level. Thanks.