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- global gControlSprite1, gControlSprite2, gControlSprite3
-
- on mouseDown
- set the visible of sprite gControlSprite1 to 0
- set the visible of sprite gControlSprite2 to 0
- set the visible of sprite gControlSprite3 to 0
- go(the frame - 2)
- repeat while the mouseDown
- updateStage()
- end repeat
- end
-