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- on SETTIMER
- global TIMECOUNT, NINENUM
- set TIMECOUNT to 0
- set NINENUM to the number of cast "Five"
- puppetSprite(5, 1)
- set the castNum of sprite 5 to NINENUM
- updateStage()
- end
-
- on INCTIMER
- global TIMECOUNT, NINENUM
- set TIMECOUNT to TIMECOUNT + 1
- if TIMECOUNT = 5 then
- puppetSprite(5, 0)
- go("Stpt")
- updateStage()
- exit
- end if
- set the castNum of sprite 5 to NINENUM + TIMECOUNT
- go("ClockLoop")
- updateStage()
- end
-