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- HINT TO KING'S II QUEST
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- Location and point value received in game
- Maximum points is 185
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- To open door # 1
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- Pts. Location/Command
- Go to mailbox in front of grandma's house
- 1 OPEN MAILBOX
- 2 TAKE BASKET of goodies from the mailbox
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- Walk around the surronding screens until you meet Red Riding Hood
- TALK TO GIRL
- 4 GIVE BASKET TO GIRL
- Red Riding Hood gives you a bouquet of flowers
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- Go to monastary and and stand beside the munk inside the building
- OPEN DOOR to enter monastary
- Stand beside the monk
- 2 PRAY
- Type GRAHAM when monk ask your name
- 2 The monk gives you a silver cross
- 2 WEAR CROSS to pass ghost guards and to scare Dracula
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- Go south one screen
- 1 LOOK HOLE (south of the monastry near lake)
- 7 TAKE BROOCH from the hole in rock in ocean (don't use for maximum points)
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- Go to forest to get mallet (3 S. and 4 E. of large rock near beach)
- LOOK HOLE inside tree
- 2 TAKE MALLET from inside tree
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- Go to the bridge
- 1 Cross the bridge (1st time - 6 crossings remaining)
- Walk to the magic door (door #1)
- READ DOOR (read the inscription on the door - allows mermaid to appear at beach)
- Go to the bridge
- 1 Cross the bridge (2st time - 5 crossings remaining)
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- Go to forest (3 S. and 2 E. of large rock near beach)
- LOOK LOG
- 7 TAKE NECKLACE (don't use for maximum points)
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- Go three screens S. of large rock near beach
- 3 TAKE TRIDENT (to give to King Neptune)
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- Go one screen south of large rock near beach
- TAKE SHELL on beach
- 7 TAKE BRACELET (S of large rock near beach - don't use for maximum points)
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- Go to forest (1 S and 1 E. of large rock near beach)
- 2 TAKE STAKE from the base of tree
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- Go to large rock near beach
- Swim out to mermaid
- 2 GIVE FLOWERS TO MERMAID (no points lost)
- A seahorse will come to the surface of the water
- Approach the seahore
- 2 RIDE SEA HORSE
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- Move next to giant clamshell
- GIVE TRIDENT TO NEPTUNE
- 4 King Neptune will bottle enclosing a cloth
- 5 TAKE KEY when clamshell opens (key to door #1)
- Exit Neptune's rhelm the same way you entered (to the right)
- The seahorse will return you near to land (you swim the rest)
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- Go to the bridge
- 1 Cross the bridge (3st time - 4 crossings remaining)
- Go to the magical door
- 7 UNLOCK DOOR (to door #1)
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- ────
- (65)
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- To open door # 2
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- READ DOOR (read the inscription on door #2)
- (The antique store sign will now reads "open")
- Go to the bridge
- 1 Cross the bridge (4st time - 3 crossings remaining)
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- Go around the antique store
- Roam in area until the good fairy gives you a protective spell
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- Go to Hagatha's cave.
- Enter and exit cave until Hagatha is gone.
- 2 TAKE CLOTH
- 2 PUT CLOTH OVER CAGE to cover the nightingale's birdcage
- 2 TAKE CAGE
- Exit Hagath's cave with the cage
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- Go to antique store
- OPEN DOOR
- walk to woman
- 6 GIVE CAGE TO WOMAN (no points deducted)
- Woman will give you oil lamp in return for the cage
- Exit antique store
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- 2 RUB LAMP(1st time- genie inside lamp will give you magic carpet)
- 4 RIDE CARPET
- The carpet will take you to the correct place
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- 2 RUB LAMP(2nd time- genie inside lamp will give you a sword)
- 2 RUB LAMP(3rd time- genie inside lamp will give you bridle)
- The genie will disappear after third gift
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- Walk to the right until you encounter a snake
- Approach snake ( but not too close)
- 5 THROW BRIDLE ON SNAKE (it will change into winged horse)
- 2 TALK TO HORSE and the horse will give you a sugar cube
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- Walk to the right until you enter cave
- Walk to key in cave
- 5 TAKE KEY
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- Walk out the cave
- RIDE CARPET and the carpet will return you to your original place
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- Go to the bridge
- 1 Cross the bridge (5st time - 2 crossings remaining)
- Walk to door
- 7 UNLOCK DOOR to open door # 2
- ────
- (43)
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- TO open door # 3
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- READ DOOR (read the inscription on door #3)
- (The boat will now appear at south end of poisoned lake)
- Go to the bridge
- 1 Cross the bridge (6st time - 1 crossings remaining)
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- Go to the door in side of tree (Dwarf's house)
- OPEN DOOR and enter tree
- Walk to ladder and you will begin to climb down ladder
- At bottom of ladder, walk right until you enter room with table
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- 2 TAKE POT from fireplace
- Walk to chest
- OPEN CHEST
- 7 TAKE EARRINGS from inside chest (don't use for maximum points)
- CLOSE CHEST
- Exit the dwarf's hose the same way you entered
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- Go to grandma's house and approach the door
- KNOCK DOOR
- OPEN DOOR
- Repeat entering and exiting until wolf is not in grandma's bed
- 2 GIVE SOUP TO GRANDMA
- She will offer something under her bed
- 4 LOOK UNDER BED and you will take cloak and ring
- WEAR CLOAK (for protection from ghost guard when crossing lake)
- 3 WEAR RING
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- Go to South side of poisoned lake
- Approach the man in boat
- ENTER BOAT and the man will take you across the poisoned lake
- EXIT BOAT when you reach the island
- 1 EAT SUGAR CUBE to protect you from the poisonous bramble weeds
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- Approach the door in front of castle
- OPEN DOOR
- Go left when you enter the castle
- Climb the stairs to the top
- Walk to the table
- OPEN DRAWER
- 2 TAKE CANDLE from inside drawer in order to see in dungeon
- CLOSE DRAWER
- Exit room by climbing down stairs
- Stop at the torch on the wall along the stairwell
- 1 LIGHT CANDLE in the torch flame
- Continue down the stairs
- Go right until you enter the dining room
- 2 TAKE HAM from Count Dracula's table
- Continue to walk right and walk down stairs to bottom
- Enter the room at the bottom of the stairs
- Enter and exit room until Coffin is closed
- Walk to coffin
- OPEN COFFIN
- 7 KILL DRACULA with mallet and stake (if he is in coffin)
- 2 TAKE KEY that was under dracula (used to unlock trunk in room at top of castle tower)
- TAKE PILLOW and you will find key to door # 3
- 5 TAKE KEY to door # 3 from under under Dracula's pillow inside coffin
- CLOSE COFFIN
- Exit to the dining room the same way you entered (up the stairs)
- Climb the stairs to the top of the tower
- Walk to the chest
- 1 UNLOCK CHEST with the silver key
- OPEN CHEST
- LOOK IN CHEST
- 7 TAKE TIARA from inside trunk (don't use for maximum points)
- CLOSE CHEST
- Exit the room the same way you entered (down the stairs)
- Exit the castle and walk to the boat at the poisoned lake
- ENTER BOAT to be taken back to the mainland
- You will exit boat when it docks on the mainland
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- Go to the bridge
- 1 Cross the bridge (7st time - 0 crossings remaining)
- Walk to door
- 7 UNLOCK DOOR to open door # 3
- ────
- (55)
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- On the Enchanted Island
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- Enter the door # 3 and you are now on the Enchanted Island
- Walk north one screen
- 1 TAKE NET from the ground
- Walk to the edge of the ocean
- 2 CAST NET until you catch a fish
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- Quickly approach fish
- TAKE FISH while is still alive
- Walk to the shore
- 3 PUT FISH IN WATER while it is still alive
- In gratitude the fish will offer you a ride
- 1 RIDE FISH to the enchanted island
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- Walk to the lagoon when you arrive at the beach on the other side
- 3 TAKE AMULET (1 scene N of tower)
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- Go to the doorway of the tower
- OPEN DOOR
- Climb stairs to top where a lion guards a door
- 4 GIVE HAM TO LION (instead of killing him)
- The lion will fall asleep
- Approach the door at the top of the tower
- 5 OPEN DOOR to Valanice's room
- Approach Valanice
- KISS VALANICE
- 3 type HOME and the amulet will return you to the correct place
- ────
- (22)
- ─────────────────────────────────────────────────────────────────────
- 185 ((BINGO !!! ...You have solved the adventure))