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- SpaceWar (NeXT Step 3.0 or better)
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- This program is ShareWare, and costs $5 if you want to keep it.
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- Send $5 to:
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- John Hermann
- 1225 Meander
- Abilene, TX. 79602
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- Information
- SpaceWar is a two player game of strategy and skill. The object
- of the game is to destroy your opponent's space ship.
-
- Player 1's space ship will begin each round of battle somewhere
- on the left side of the screen. Player 2's
- ship will begin each round on the right side of the screen.
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- Each ship has equal capability. Each ship can increase its velocity
- by use of the thrust button. Steering is accomplished by simultaneously
- pressing the thrust button and either of the left or right rotate buttons.
-
- Points are awarded whenever a ship is destroyed. Each player will
- receive a point when mutual destruction occurs
- regardless of which ship is destroyed first.
-
-
- Hyperspace
- If a ship finds itself in trouble, it can use its hyperspace device
- to instantaneously transport to a random location in the playfield.
- Caution should be used when using hyperspace due to a significant chance
- of destruction on reentry. Thus hyperspace should be viewed as a device
- of last resort.
-
-
- The Star
- A star resides in the center of the field of play. The star has gravitational
- attraction to the ships and the bullets fired by the ships. The intensity
- of the gravity is user variable, and can be positive, negative, or zero.
- Collisons between ships and the star are fatal.
-
-
- The Controls panel
- Game play can be varied via the Controls panel which will appear to the lower
- right of the game window. The following are the game variables and what they do.
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- Acceleration - Ship's acceleration rate due to thrust.
- Deceleration - Ship's rate of deceleration when coasting.
- Ship Velocity - Maximum velocity obtainable by ships.
- Bullet Velocity - Speed of bullets.
- Bullet Life - How long bullet lasts before disappearing.
- Gravity - Intensity of star's gravitational pull.
- Play Till - Number of points needed for player to win game.
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- Unlimited play is allowed when the Play Till variable is zero.
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- Ship Controls
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- Player 1 (use keyboard)
- "a" - rotate left
- "s" - rotate right
- "d" - thrust
- "f" - fire
- <space> - hyperspace
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- Player 2 (use keypad)
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- "4" - rotate left
- "5" - rotate right
- "6" - thrust
- "+" - fire
- "0" - hyperspace
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- Limitations
- The NeXT computers are capable of only recognizing two keys down at a time. Thus
- each player must agree to only pressing one key at a time in order to keep game play fair.
- But even with that limitation, the game is still very amusing.
-
- If the game variables are put to the extremes, some very interesting effects may result!!
-