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- CyberBykes
- ------------------------------------------------------------------------------
- CyberBykes is a virtual reality experience allowing a full 6 degrees of
- freedom. With the user-configured byke of your choice, you enter an arena
- where the only limits to your freedom are the physical laws governing the
- world. Once inside, you will meet stiff opposition as you race to meet
- military objectives.
-
- Hardware requirements
- ---------------------
- CyberBykes requires a 486/33 or higher processor with 8mb of RAM.
-
- A local bus video card, Pentium, and 12mb of RAM are highly recommended
- and will allow for the full experience possible. A sound card is required in
- order to get three dimensional spacial sound effects and music. High
- resolution modes require a VESA compatible video card.
-
- Installation and configuration
- ------------------------------
- To install the program, run the INSTALL program.
-
- Note: This program is a 32-bit protected mode program and may not run
- properly under Microsoft Windows (particularly if a Midi sound device is
- selected during configuration). The program has successfully been executed
- under Windows NT 3.5 and OS/2 Warp.
-
- Run CYBER to configure the program for the first time (or CYBER SETUP if
- this is not the first time). You will be presented with a configuration
- screen that will allow you to pick the resolution that you wish to run the
- game in, as well as information about your sound card.
-
- Use the up/down arrow keys to highlight an item; use the left/right
- arrow keys to change an item. When asked to enter a new Base Address, enter
- '0' to have it use the default location for the selected sound card. Note:
- Base address values are specified in hexadecimal.
-
- The screen resolution picked will have a dramatic effect on performance.
- Unless you are using a Pentium, either VGA 320x200 or X-MODE 360x240 is
- recommended. The extremely high resolution modes are primarily useful during
- board construction where fast frame rates are not as critical.
-
- If you have a network that properly supports file sharing (you may need
- to load SHARE.EXE from DOS), you can play head-to-head against other players.
- To do this, you should specifify a path where the shared files are to be kept.
- All people playing the game should configure their installations to point to
- the same path. WARNING: SMARTDRV should not be caching the specified drive or
- the program may not operate properly.
-
- If you have a high speed (9600 baud or higher) modem or a direct serial
- connection (null modem), you will be able to play head-to-head against one
- other player. To enable this option, you must specify a communications port
- for your modem.
-
- When you have completed setting up the resolution and sound card
- information, press 'Escape'. You will be returned to the DOS prompt. Running
- CYBER again will take you into the game. To return to the setup screen at a
- later time run CYBER SETUP from the DOS prompt.
-
- Optimizing performance (OPTIONS)
- --------------------------------
- There are many options that allow you to optimize the performance of the
- game for your particular hardware setup. As mentioned in the installation,
- the screen resolution that the game runs at will make the biggest difference
- in performance. From the main menu, picking OPTIONS will allow you to
- configure other aspects of the game. The default values chosen should work
- well on most machines. If you have a fast machine (local bus 486/66 or
- higher), you may wish to adjust some of these options to further enhance game
- play.
-
- As a general rule, the sound settings have very little effect on
- performance. Stereo/6 channel is recommended for most machines. The voices
- options is more of a preference/memory-requirement option than it is a
- performance option; likewise for Midi music. In low detail mode, all objects
- are made up of flat shades of color. In high detail mode, the objects are
- smoothly shaded based on light sources by using dithering. High detail mode
- requires more than 8mb of RAM to play some cities.
-
- During game play, the program will automatically try to maximize the
- distance that you can see while still keeping the frame rate up. The View
- Distance setting allows you to configure the game to favor a further view
- distance at the possible expense of frame rate.
-
- Turning the background bitmap (not in all levels) off will allow for a
- significantly faster frame rate (and thus a further view distance).
-
- The mouse is the preferred input device (trust me). You must have DOS
- mouse drivers loaded. IMPORTANT!: The mouse should be configured to be in
- un-accelerated mode in order for the byke to drive properly.
-
- Until you are an experienced player, the difficulty level should be left
- at normal or low.
-
- Beginning a mission
- -------------------
- Select Begin Mission' from the main menu to begin the game. You will
- then be asked to identify yourself. The game keeps track of the user profile
- for each person seperately. You will then be greeted with a short memo.
- After accepting your mission call, you will be briefed on your first mission.
-
- You will then be presented with a globe of the world, and allowed to
- pick the location you wish to go to (use the Tab key). Each city will list
- how many objects it contains that you need to retrieve or destroy. It will
- also list how many of them you have already gotten or destroyed. At the top
- of the screen, it will list how many you have to get from all the cities to
- complete the first mission.
-
- Pressing Enter' will take you to the currently selected city. Before
- leaving for the city, you will be asked to configure your CyberByke. At
- first, your options will be limited, but over time you will get a whole range
- of weapons and bykes to choose from.
-
- After you have completed all objectives for a particular mission, you
- will be advanced to the next mission. If you are killed while trying to
- complete a city, you will have to re-do all the objectives for the city over
- again (for the current mission). If you abort a mission, it will remember the
- objectives that you have completed so far.
-
- The Drop Zone
- -------------
- After you have configured your CyberByke, you will be picked up by a
- drop ship which will fly you to the city. The next scene you see will be the
- drop ship carrying your CyberByke around the city. You can enter the city at
- any location that the drop ship goes, by pressing the space bar.
-
- Playing the game (mouse)
- ------------------------
- Pressing the left mouse button accelerates the byke. Pressing the right
- mouse button brakes the byke. Pressing both mouse buttons at the same time
- allows you turn your head relative to the byke (even if the byke is moving).
- Moving the mouse left and right turn the byke left and right. Moving the
- mouse backwards and forwards does nothing unless you are in look-around-mode
- (both buttons). In look-around-mode, moving the mouse backwards and forwards
- looks up and down.
-
- The following keystrokes also work during game play:
-
- Space Bar - Fire current weapon (in direction looking)
- Tab - View/zoom map of entire city (blinking red dot is you)
- F1,O - Overview mode (first person, low, medium, high)
- Z,T - Thrusters (small upward boost)
- Shift,R - Quick rear view (learn to use this one)
- Alt - Extent view to maximum (while held down)
- Ctrl - Look around (same as both mouse buttons)
- PgUp/PgDn - Scale screen for better performance
-
- Other miscellaneous keystrokes can be found in the CYBER.TXT file.
-
- Weapons
- -------
- At the highest mission, there are many weapons to choose from. Each
- weapon has it's own characteristics as follows:
-
- Scatter guns (3) - Slow firing, shoots a spread of 5 to 15 shots,
- minor damage.
- Chain guns (3) - Very rapid firing, 1 to 3 shots, minor damage.
- Laser guns (3) - Medium firing, fast moving, minor to heavy
- damage.
- Missiles (3) - Slow firing, straight, heavy area damage.
- Slow firing, guided, heavy area damage.
- Fast multi-firing, guided, heavy area damage.
- Grenades (3) - Ballistic (look upward to 'lob' them). Very
- heavy area damage depending of type of grenade.
-
- Heads up display (HUD)
- ----------------------
- The critical gauges on the byke are overlayed on the screen in a HUD.
- The speedometer is on the left side of the screen and is in kilometers/hour.
- The compass is along the top edge of the screen. The right side of the screen
- contains an armor guage and a fuel guage. In the bottom-center of the screen
- is the amount of time remaining before they figure out that you are there and
- begin a massive assault (I recommend aborting the mission before this
- happens). The right side of the screen contains damage lights that will light
- up as damage occurs to the byke.
-
- The entire screen is overlayed with a radar system. The radar gives you
- a top view of various objects in the game, and is relative to your current
- point of view. Imagine yourself being located in the center of the radar
- looking toward the top of the screen. To move toward an object on the radar,
- position the objects radar dot between the center mark on the screen and the
- top of the screen and drive forward. If the dot is directly below the center
- mark on the screen, and you cannot find it, it may be because it is straight
- above your head on a floating platform. There are several items that appear
- on the radar -- each has a different color dot.
-
- Turrets -- gray dot (do not appear in difficult mode).
- Enemy Vehicles -- red dot.
- Missiles (launched) -- white dot.
- Objectives -- green dot.
- Network players -- red/yellow dot.
-
- The radar has a range of about 1/6 of the world size.
-
- Prizes
- ------
- There are many prizes available to do things such as replenish
- fuel/ammo, repair broken systems, make you invisible to enemy radar (and
- network player radar), and various other things. You collect a prize simply
- by running over it with your byke.
-
- Network Play
- ------------
- In order to play against others on the network, you must first run CYBER
- SETUP and configure the network path. All users who wish to play on the
- network should configure this to point to a common path on the server (or
- possibly on a peers hard drive). After this has been completed, the player
- turns on network play by pressing F12 at the city selection screen.
-
- Other players who are in the selected city will be listed in the left
- hand window. Up to 8 players per city are currently allowed. Once you pick a
- city to play, you will be presented with the multi-player setup screen. If
- nobody has entered the game yet, you will have the option of configuring how
- the game will be played. If others have already entered the game, all options
- will be locked out and if you wish to join, you simply press 'Enter', to abort
- press 'Escape'.
-
- If nobody has entered the game yet, as you change the options on your
- screen they will also change on the screen of others who are waiting to enter
- the game. This can be used as sort of a negotiation. When somebody presses
- 'Enter' to begin the game, the setup screen is frozen for all other players.
-
- You should configure your CyberByke as you see fit before entering the
- game. For network play, you will be able to pick any chassis and weapon that
- you wish. Note: The weight of the byke effects the performance of the byke.
-
- Network game play is different from regular game play. In network game
- play there is only one flag that is randomly placed in the world. Players
- race to get the most flags. When a flag is captured, there will be a brief
- delay and then it will randomly appear some place else. Players will also be
- rewarded in some way for capturing the flag.
-
- At any time, a player can pause the game by pressing escape. They will then
- have the usual choices (quit/volume) plus the ability to view the statistics
- of who is playing the game. While the player is paused, he will appear to
- other players as frozen and will appear white to signify that shooting him is
- a waste of time.
-
- Pressing Enter' during gameplay allows the player to type in a message
- to send to other players in the game.
-
- When a player is killed he will be shown the current statistics and then
- allowed to re-drop into the city. Players may also enter and leave the game
- as much as the want. When a player leaves the game, all of his statistics are
- erased.
-
- On the HUD radar, opponent players appear as red dots and the flag
- appears as a green dot. Additionally, the flag appears as a flashing cross on
- the map. On the compass across the top of the screen, the direction that the
- flag is in will appear as a green tick mark to aid you in finding the flag.
-
- If you are racing another player to get a flag, shooting them will slow
- them down (or kill them).
-
- Modem Play
- ----------
- In order to play across a modem (or null modem), you must first run
- CYBER SETUP and configure the modem communications port.
-
- Playing CyberBykes against another modem player is very similar to
- Network Play (see above). If you already have a connection established (or a
- null modem connection), you can immediately begin. When at the city selection
- screen, hit F11 to enter modem play mode. You will have to wait for the other
- player to do the same. Once the machines are syncronized, one of the machines
- will randomly be designated as the slave and the other the master. The master
- will be allowed to pick the city, and configure the game play. The slave will
- display "Waiting for Master" until this is completed. Both players will then
- be allowed to configure their bykes and enter the game.
-
- If you do not have a connection, you can pick the Modem command from the
- main menu to establish one. The dialer requires a Hayes compatible modem.
- The default modem initialization and dial strings should work for most modems.
- If you need to change the modem init string, you can do so by setting the
- MODEMINIT environment variable to the correct modem initialization command.
- The MODEMDIAL environment variable defaults to "ATDT" and can be changed as
- well.
-
- Construction
- ------------
- Note: The demonstration release of the program does not contain the
- construction option.
-
- All of the cities shown were constructed by picking the CONSTRUCTION
- menu option. Users can construct their own levels, or modify the existing
- levels. Cutting and pasting between levels is also possible. To create a new
- level, hit the 'Insert' key while at the world map. A new city will appear
- and you will be asked for it's name. Use the arrow keys to position the city
- correctly on the globe. Press R' to rotate the globe to a new position.
- Press 'Enter' to edit the currently labeled city. Note: If you do not copy
- the levels from the CD-ROM to the hard drive, you will not be able to edit
- them.
-
- The editor is a WYSIWYG editor. Nevertheless, there are many things
- that the editor can control (even gravity) and a fair amount of practice will
- be needed to get good at it.
-
- A mouse is required for editing. Pressing the left button allows you to
- look around. Pressing the right mouse button allows you to move up and down.
- Pressing both mouse buttons causes you to fly around the level like an
- airplane. You can skip to any part of the level by hitting F9 (map) and using
- the arrow keys to move the red blinking dot (you) around.
-
- There is a red-wire-frame cube floating around, you can think of this as
- your cursor. Pressing the space bar will create a block at the cursor in the
- current color. Pressing R will start a ramp (you then move the selector with
- the arrow keys), and pressing R again will end the ramp.
-
- The very bottom level of the world is reserved for floor blocks (ramps
- and polygon objects should not be placed down there). You can quickly try out
- anything you place in the world by pressing F10 (escape returns you to
- editing).
-
- There are dozens of other keystrokes that can be used in editing. These
- keystrokes are outlined in the CYBER.TXT file.
-
- Information
- -----------
- This GameTek software program is distributed/sold "as is," without express or
- implied warranty of any kind, and GameTek is not liable for any losses or
- damages of any kind resulting from use of this program.
-
- This warranty is in lieu of all other warranties and no other representations
- or claims of any nature shall be binding on or obligate GameTek. Any implied
- warranties applicable to this GameTek software product, including warranties
- of merchantability and fitness for a particular purpose, are limited to the
- ninety (90) day period described above. In no event will GameTek be liable for
- any special, incidental or consequential damages resulting from possession,
- use, or malfunction of the GameTek software product.
-
- Some states do not allow limitations on the duration of an implied warranty or
- exclusions of limitations of incidental or consequential damages, so the above
- limitations and/or exclusions of liability may not apply to you. This warranty
- gives you specific rights, and you may also have other rights which vary from
- state to state.
-
-
- GameTek Customer Relations
- Phone: 1-800-439-3995
- 9 AM to 5:30 PM, Eastern time
-
- Fax: 1-305-935-9164
- 24 hours a day, 7 days a week
-
- Game Hint and Tip Line
- 1-900-903-GAME (4263)
- $.80 per minute charge
- Touch tone phone required
- Minors must have parental permission before calling
- Available 24 hours
-
- To order other GameTek products:
- Call toll-free 1-800-GAMETEK, (1-800-426-3835). 24 hours a day, 7 days a
- week. Visa and Mastercard accepted.
-
- Sound drivers (c)1995 John Ratcliff.
- Midi OPL patches provided by The Fat Man.
-
- Developed by:
- Jeff Petersen
- Greg Coleman
- Lance Petersen
-
- Produced by:
- Vince Zampella
-
- CyberBykes Shadow Racer VR is a trademark of GameTek (FL), Inc. 2999 Northeast
- 191st Street, Suite 500, Aventura, Florida 33180 U.S.A.
-
- (C)1995 Artificial Software, L.L.C. All rights reserved.
-