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- -----------------------------------
- Microsoft Urban Assault How2Play File
- July 1998
- -----------------------------------
-
- (c) Copyright Microsoft Corporation, 1998
-
- Thank you for playing the Urban Assault Trial. This file contains
- information on how to play the game.
-
-
- --------
- CONTENTS
- --------
-
- 1. General Game Play
- 1.1 Joystick, Keyboard, and Mouse Controls
- 1.2 Main Interface Buttons
- A. Creation Button
- B. Map Button
- C. Squadron Manager Button
- D. Jump Into Vehicle Button
- E. Jump Back to Host Station Button
- F. Navigation Buttons
- G. Teleporting Host Station
- 1.3 Vehicle Controls
- A. Controlling Tanks/Ground Vehicles
- B. Controlling Helicopters
- C. Controlling Planes
- D. Other
-
- 2. Using the Beam Gate
-
- 3. ADDITIONAL FEATURES
-
- 4. THE ENERGY SYSTEM
- 4.1 Power Management Tips
- 4.2 Energy Absorption
- 4.3 Efficiency and Sector Ownership
- 4.4 Emissions, Proximity, and Drainage
-
- 5. Strategies & Tips
- 5.1 Rock-Paper-Scissors Effect
- 5.2 Helicopters
- 5.3 Scouts
- 5.4 Plasma Residue
-
-
-
- --------------------
- 1. General Game Play
- --------------------
-
- Urban Assault is a game quite different from any you have played before.
- It is a sci-fi action game at its core that also incorporates real-time
- strategy gameplay in a unique atmospheric setting. Urban Assault is well
- suited for gamers who appreciate intense, unrelenting, eyes-out-of-their-
- sockets 3-D vehicle action as well as field strategy and tactics.
-
- To be successful, you must be good at 2 things: You must constantly
- juggle being able to command strategically on a high level, while
- being tenacious in controlling individual vehicles first hand. You will
- not win on more advance levels if you just hang back and use the Host
- Station Map only! Jump into your vehicles and take control!
-
- The basic goal is to eliminate each region's occupying enemy force (there are 5
- separate enemy factions total spanning 41 single player levels in the
- full retail version). To do this, you must;
-
-
- -create various vehicles instantly from your Host Station
-
- -deploy these units using the Map
-
- -take direct first person control of your units as much as possible
-
- -conquer powerstations along the way to fuel your efforts
-
- -conquer enemy sectors to wear down his powerbase while increasing
- your own
-
- -acquire any valuable technology upgrade sectors along the way that
- yield additional vehicles, weapons upgrades, etc.
-
-
- Training FMV's that quickly describe Urban Assault's features can be
- downloaded from: http://www.microsoft.com/games/urbanassault/visuals.htm
-
- If you are unable to download these FMV's, the following will also describe
- how to play.
-
-
-
- 1.1 Joystick, Keyboard, and Mouse Controls
- -------------------------------------------
-
- You can control your host station and your individual units several ways;
- keyboard, mouse, and/or joystick. Any combination of these will work and
- players will often utilize some optimal combination to suit their own
- personal preferences. (see Vehicle Controls below)
-
- From the main Host Station view, you can look around to observe your
- surroundings with the arrow keys on the keyboard, or the joystick.
-
- You can use the mouse to select any of the buttons on screen to access their
- functions.
-
- You can also use your mouse to affect viewing direction by accessing 'mouse control'
- mode by simply right clicking with the mouse. This will allow your mouse
- movements to affect viewing direction. Right mouse clicking again will
- toggle back to normal cursor mode.
-
- 1.2 Main Interface Buttons
- ------------
-
- A. Creation Button. Located in the lower left of your screen, this is the key
- to creating new vehicles, defense turrets, powerstations, and other resources.
- Simply single click on this button and a build list will appear, choose the unit
- you want to build, and then click in 3-D space where you want the unit to appear.
- Clicking multiple times will create multiple units. Note the cost to build that
- unit will appear to the right of the vehicle on the build list. These energy
- cost numbers correspond to the amount of energy you have for creating new units
- appearing in a corresponding energy bar on top of the screen.
-
- B. Map Button. Located on bottom of screen, second from left. Single click on this
- button to bring up the overhead transparent map. Using this map is integral to
- successful deployement of your units. You can move this map around the screen,
- resize it, zoom in or out, minimize or maximize it. Using the mouse, hold down
- left mouse button to drag select any units, then left click their destination or
- target. You can also scroll the map in all directions using either the scroll
- bars orholding and dragging the right mouse key. Double clicking on any unit
- on the map will place you inside it.
-
- C. Squadron Manager Button. Located near the bottom center of the screen,
- the squadron manager button will bring up the squadron manager window.
- You can rearrange your squadron compositions and change their aggressiveness
- levels with the SM. You can drag and drop units from one squadron to another
- so you can organize your squadrons better. Left dragging a unit will move that
- unit only, while right dragging a unit will move all units to its right.
-
- To change a squadron's aggressiveness level. Select the squadron on the SM,
- map, or the 3-D world, and then choose from any of the 5 agression bars below.
- They are as follows;
-
- 1: Retreat to Host Station. Squad returns directly to Host Station,
- ignoring all enemy forces along the way. Best used if your Host Station is
- under attack and needs reinforcements or if a squad is overwhelmed by enemy
- forces. Heavily damaged squad leaders automatically set themselves to this
- level. A Level 1 squad will ignore future orders unless its level is changed.
-
- 2: Proceed Directly to Target. Squad goes directly to selected destination,
- ignoring all enemy forces along the way. Best used to initiate a squad's
- fastest travel time or when sending out scouts. A Level 2 squad will not engage
- in combat, conquer sectors, or defend itself until reaching its destination.
-
- 3: Destroy Enemies En Route. Squad travels to its destination while attacking
- enemy forces sighted along the way or near the destination. All squads start
- with Level 3 as their default.
-
- 4: Conquer Sectors Along the Way. Squad proceeds to its destination while
- attacking enemy forces and conquering sectors along the way. Excellent for
- gaining territory (especially those sectors surrounding a power station),
- but this setting tends to decrease a squad's speed.
-
- 5: Go Amok! Squad destroys all enemy forces and levels all buildings. Will
- never retreat, even when heavily damaged. Offers complete annihilation.
-
- Lastly, your current 'virtual presence' location will be denoted by a flashing
- down arrow over the unit you are currently occupying. Double clicking on any
- unit in the Squadron Manager will immediately place you inside it.
-
- D. Jump Into Vehicle Button. Located at the bottom center of the screen,
- the Jump Into Vehicle button allows you to quickly select which vehicle you
- want to take direct control over. Click on this button, and then click over
- any vehicle on the map, SM, or 3-D world. (same as double clicking)
-
- During the height of combat, it is always advantageous to jump into a vehicle
- and fight first-person in the 3-D world. When you fight first-person, your
- vehicle's weapons strength and shield defense are markedly increased. You can
- shoot faster, lead a squad, and obtain energy by destroying enemy vehicles
- and then driving or flying through their energy plasma. Also, by jumping into
- a vehicle, you can outwit the enemy's AI with your "human edge."
-
- E. Jump Back to Host Station Button. Click on this button to return to your
- Host Station.
-
- F. Navigation buttons. Located to the right of the Jump into Vehicle
- button, the various Navigation buttons will place you in the next squadron
- leader, cycle through the next drone vehicle in the squad, or jump into the
- gun turrets on your Host Station,
-
- G. Teleporting Host Station. You can teleport your Host Station to other
- locations on the map. Simply select your Host Station either on the map or SM,
- then left click its destination on the map or 3-D world. You can beam as far
- as you have beam energy for. (this is indicated on the beam energy bar on the
- upper right of screen). Note, beaming to already conquered powerstations is
- free, no matter how far away.
-
-
- For a list of all joystick, keyboard, and mouse controls, see "Main Menu:
- Input Settings: Default Controls," in online Help.
-
- For complete information on navigating your vehicles, see "Game Interface:
- Vehicle Controls," also in online Help.
-
-
- 1.3 Vehicle Controls
- ----------------------
- At anytime, you can take direct control of any vehicle by double clicking over
- it in the 3-D world, map, or SM. Although your vehicles will operate with AI
- of their own, the 'human factor' will make a significant difference in combat.
-
- A. Controlling Tanks/ground vehicles
- Keyboard: Arrow keys control vehicle direction. '0" key on Numeric Pad is
- Brake. A/Z keys move targeting reticle up or down. Space Bar fires.
- Joystick: Throttle wheel controls forward and back movement. Joystick L/R
- direction steers vehicle L/R. Joystick Up/Down moves targeting reticle up
- or down. Joystick trigger fires. (note, there is an alternate joystick
- model available under 'Input Settings' from main game menu. This model allows
- usage of joystick hatswitch to move targeting reticle freely.)
-
- Mouse control mode: For all vehicles, this can be used in conjunction with
- keyboard. Clicking the right mouse button once will access mouse control mode,
- allowing the mouse to control vehicle's direction and/or targeting reticle
- movement where applicable. Clicking right mouse button again will toggle this
- function off and return you to mouse cursor mode.
-
- B. Controlling Helicopters (note, with Helicopters always tilt vehicle forward slightly
- to achieve forward momentum)
- Keyboard: Arrow keys control vehicle direction. '0" key on Numeric Pad is
- Brake and 'Auto-level'. A/Z keys control rotor throttle up or down. Space Bar
- fires.
- Joystick: Throttle wheel controls rotor throttle up or down. Joystick L/R
- direction steers vehicle L/R. Joystick Up/Down moves vehicle facing up
- or down. Joystick trigger fires.
-
- C. Controlling Planes
- Keyboard: Arrow keys control vehicle direction. '0" key on Numeric Pad is
- Brake and 'Auto-level'. A/Z keys control throttle up or down. Space Bar fires.
- Joystick: Throttle wheel controls throttle up or down. Joystick L/R
- direction steers vehicle L/R. Joystick Up/Down moves vehicle facing up
- or down. Joystick trigger fires.
-
- D. Other
- Scouts are extremely valuable reconnaissance vehicles, and are the fastest
- vehicles in your arsenal
- Keyboard: Arrow keys control vehicle direction. '0" key on Numeric Pad is
- Brake and 'Auto-level'. A/Z keys control altitude. Space Bar applies throttle.
- Joystick: Throttle wheel controls altitude up or down. Joystick L/R
- direction steers vehicle L/R. Joystick Up/Down moves vehicle facing up
- or down. Joystick trigger applies throttle.
-
-
- ----------------------
- 2. Using the Beam Gate
- ----------------------
- The Beam Gate allows you to transport your host station and units to the next
- theatre of battle. To beam out, you must conquer all beam gate 'key' sectors
- on the level denoted by flashing red symbols on the map. Once they have all
- been conquered. The level's beam gate will open. Direct your units over to
- the beam gate platform and then teleport your Host Station over to it.
-
-
- ----------------------
- 3. ADDITIONAL FEATURES
- ----------------------
-
- Based on Beta feedback, several additions were made to the product to further
- enhance its appeal to passionate action/strategy gamers. Some highlights are
- the following:
-
- ** As you create vehicles, an effectiveness list appears in the lower right
- of the game screen. This list is a quick reference as to how effective the
- vehicle you are creating is against other classes of vehicles. In addition,
- it shows you the vehicle's effectiveness at acquiring sectors and
- reconnaissance. To review and compare all of your available vehicles'
- effectiveness before actually creating them, click the Create button and
- continue pressing the left mouse button as you drag your pointer over your
- vehicles. The effectiveness list to the right will change according to the
- vehicle your pointer is on.
-
- ** When in a vehicle, pressing the 'L' key on the keyboard will immediately
- make you the squadron leader. The rest of your squadron will follow you
- and target what you shoot at.
-
- ** In the Squadron Manager, as you roll your mouse pointer over each
- vehicle's icon, that vehicle's life bar appears over the top of it.
-
- ** Once the beam gate is open, numbers appear on the map over the beam gate.
- The first number indicates how many creation energy units, in the form of
- vehicles, you currently have on the beam gate platform; the second number
- indicates the maximum creation energy units, again in the form of vehicles,
- you are allowed to beam to the next level.
-
- --------------------------
- 4. Energy System
- --------------------------
-
- 4.1 Power Management Tips
- --------------------------
-
- Power is everything in this game. Here are some helpful points about how
- to get as much of it as possible;
-
- ** For the fastest energy reload, beam your Host Station directly on top of
- your strongest power station. Beaming to a power station you own does not
- require any beam energy.
-
- ** If your energy absorption is less than 100%, conquer more sectors first
- to reach 100% efficiency and then build more power stations.
-
- ** Owning more power stations does NOT guarantee that you absorb more energy
- (see Section 9.4 for details). In some situations -- for example, when you
- do not own a lot of sectors -- the amount of power you absorb can decrease
- if you own too many power stations.
-
- ** Once your energy absorption reaches 100%, build a power station right
- next to the one you are already on. This way you absorb energy from both
- of them.
-
- ** You can stop the flow to and from each energy reservoir (the Host Station
- life energy, the creation energy, and the beam energy reservoirs) by
- clicking their respective icons on the Energy Manager. Click the icon again
- to allow a free flow of energy.
-
- ** Don't forget that power stations can also be used as "free beam points."
- It often makes sense to build a small network of weaker power stations
- (which will not affect your energy efficiency too much), and then use this
- network to beam your Host Station quickly over large distances. Although
- those weak stations are not very useful for energy reload, they serve well
- as outposts from which you can quickly deploy your squads to distant areas
- of the map.
-
-
- 4.2 Energy Absorption
- ----------------------
-
- Your energy absorption rate, at the far left on the Energy Manager,
- shows the total amount of energy points you are receiving every 10
- seconds. This rate is based on the following:
-
- 1. Your promixity to a power station.
- 2. The strength of that power station.
- 3. The efficiency of all your power stations, as indicated by the
- percentage at the far left of your Energy Manager.
- 4. The strength of your Host Station, which becomes stronger and absorbs
- more energy as you progress through the mission levels.
-
-
- 4.3 Efficiency and Sector Ownership
- ------------------------------------
-
- Each power station requires a certain number of sectors to support it
- before it can work at 100% efficiency. Owning a strong power station
- but few sectors to support it is not very useful.
-
- Some power stations can emit more energy than others, and this is
- indicated by the number of white boxes in the upper left of each power
- station map sector. To reach 100% efficiency, you must own 16 sectors
- per each white box.
-
- ----------------------------------------------
- Total No. of White Sectors Required to Reach
- Boxes You Own 100% Efficiency
- ----------------------------------------------
- 1 16
- 2 32
- 3 48
- 4 64
- 5 80
- 6 96
- 7 112
- 8 128
- Etc. Etc.
- ----------------------------------------------
-
- For example, if you own two power stations, each with 2 white boxes,
- or one power station with 4 white boxes, you must own 64 sectors to
- reach 100% efficiency.
-
-
- 4.4 Emissions, Proximity, and Drainage
- ---------------------------------------
-
- Your power stations emit energy to the nearby sectors you own. The
- closer you are to a power station, the more energy you absorb from it.
- This also means that if you are out of your power station's emission
- area, or if you are within range but are not within one of your own
- sectors, you will not absorb any energy from that station. This applies
- to recharging your units as well as to your Host Station. Power stations
- with more white boxes emit more energy and have a larger emission area.
-
- The energy absorbed from power stations can be cumulative -- for
- instance, if you are on top of a power station and you are within the
- emission area of another power station, you will receive energy from
- both of them.
-
- NOTE: Enemy-owned power stations will drain energy away from your units
- and Host Station if you are within these power stations' emission areas
- and are positioned in an enemy sector. The same rules that apply to
- energy absorption also apply to energy drainage: The closer you are to
- the enemy power station, the more energy you lose. Your power stations
- have the same effect on enemy units and host stations.
-
-
-
- 5. Tips & Strategies
-
- 5.1 Rock-Paper-Scissors Effect
- A core part of the game is utilizing the correct weapons at the correct time
- basing on the "Rock-Paper-Scissors-Food chain". For more information on the
- vehicles and what they are good and bad against, please see on-line help.
-
- 5.2 Helicopters
- These units are best used to destroy enemy ground squads, especially tanks.
- The heli controls are unique in that you throttle up while tipping your
- craft slightly forward in the direction you want to move in. Moving faster
- depends upon a mix of full throttle and degree of tilt. Note that a any
- tilt that will bring the craft to a complete vertical down or up position
- will cause you to cease moving in any direction but down.
-
- Tip: Light heli units typically have poor firepower but compensate with
- greater maneuvering ability. The heavier the heli, the slower and stronger
- it gets.
-
- 5.3 Scouts
- Fly scouts using the firing button controls horizontal movement. The
- throttle controls vertical movement.
-
- Tip: When you virtual presence shift to Scouts you are able to outrun any
- other vehicle. Use this edge to locate enemy Host Stations, & keep track
- on deployments of enemy squads.
-
- 5.4 Plasma Residue
- Jump into your vehicles as much as you can. You can pick up valuable plasma
- residue from destroyed enemies when you are in combat. Drive over the blue
- energy signature and you will gain energy for your vehicle. If your vehicle
- is full then energy will be credited to your Host Station.
-